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Thread: Improve a cavern map

  1. #1
    Guild Apprentice simonutp's Avatar
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    Post Improve a cavern map

    I am trying to re-draw a map from a PAIZO adventure called The demonskar legacy. Mainly because one area need two levels off drawing (but we'll see that later).



    I am using photoshop and I feel my first try is far from correct :



    What should I do to improve this?


    ...

  2. #2
    Community Leader jfrazierjr's Avatar
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    Default

    I think your version is pretty good actually.

    heh... I have to comment though about the embedded hidden monster (look at the two pillars on the right side and think of eyes...hehe)
    My Finished Maps
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  3. #3

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    I like it.

    Paizo has some of the nicest maps in any publication but I wish they'd present you with an unlettered, undocumented one for game play.


    -sigurd

  4. #4
    Guild Apprentice simonutp's Avatar
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    Post

    I tried to use shadows in order to give a little depth to the chasm :



    Is it better?

    ...

  5. #5
    Community Leader Facebook Connected Badger's Avatar
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    I think that is just great ... the only thing I could say is I like the black edges of the map (the solid parts) darker in relation to the cavern/dungeon area.... might bring out those areas more .... my first impression was that you might have added noise filter over everything ... until I really studied the map ... but I think its great.... and I've always like West's style of map.... excellent job!

  6. #6
    Guild Apprentice simonutp's Avatar
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    Post

    Here is the final version [well, if someone has a pertinant comment it may be upgraded] :



    And a stamp to modify the steel gate entrance when the PCs walk under the balcony:



    The grid size is a little odd : 37pixels per cell. That is because I used a scan of the original as a base in photoshop.

    ...

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