Page 6 of 6 FirstFirst ... 23456
Results 51 to 52 of 52

Thread: 4e Core Rulebooks

  1. #51
    Community Leader jfrazierjr's Avatar
    Join Date
    Oct 2007
    Location
    Apex, NC USA
    Posts
    3,057

    Post

    While I in no way play Rolemaster, I have dabbled in MERP a LONG time ago (18+ years??) I also was totally confounded by the shear number of tables. Personally, I rather like the generic vague nature of D&D's HP system. No thinking about "ok... last round, my arm was broken by the goblins hammer, now, whats my penalty to every action" ...

    However, with that said with the proliferation and fairly ease of use in todays computers and software, you could easily automate tons of that if you so choose. Maptool has table support built in now, and with the latest dev build can now support table looks ups from within macros. I expect this would take any Rolemaster based game a one time set up and vastly increase the speed of combat resolution.
    My Finished Maps
    Works in Progress(or abandoned tests)
    My Tutorials:
    Explanation of Layer Masks in GIMP
    How to create ISO Mountains in GIMP/PS using the Smudge tool
    ----------------------------------------------------------
    Unless otherwise stated by me in the post, all work is licensed under a Creative Commons Attribution-Noncommercial 3.0 United States License.

  2. #52

    Default

    I think back in those days having lots of tables was seen as 'sexy'. These days (when I play at all which is rarely), I tend to go for freeform and abandon all rule systems.

Page 6 of 6 FirstFirst ... 23456

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •