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Thread: CWBP - What Happened?!

  1. #11
    Guild Journeyer Bohunk's Avatar
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    Give me #26 for now and if #4 is still available when I'm done I'll take it. Is there a FT file that goes with this?

  2. #12
    Community Leader Torq's Avatar
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    Sure thing #26 is yours. Welcome to the project, its great to have you here. There is a FT file. Its to be found in the thread "Thinking big....". There is a height field too.

    Torq
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  3. #13
    Community Leader jfrazierjr's Avatar
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    Quote Originally Posted by Torq View Post
    Sure thing #26 is yours. Welcome to the project, its great to have you here. There is a FT file. Its to be found in the thread "Thinking big....". There is a height field too.

    Torq
    And I think I will take #4. Just enough mountainous terrain to really give my new mountain technique a try I think from the regional scale.

    BTW, is there a more detailed/higher resolution height map around/available?

    Joe
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  5. #15
    Community Leader Torq's Avatar
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    Quote Originally Posted by jfrazierjr View Post
    And I think I will take #4. Just enough mountainous terrain to really give my new mountain technique a try I think from the regional scale.

    BTW, is there a more detailed/higher resolution height map around/available?

    Joe
    Of course JFJ, #4 is yours. A hearty welcome to the CWBP. Thanks for stepping in. That completes the entire first region.

    Remember to post our work on the area as you go in a new thread.

    Torq
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  6. #16
    Community Leader Torq's Avatar
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    Quote Originally Posted by RobA View Post
    What about regional maps that don't line up with the initial squares? I'm thinking some local regional maps, etc.

    -Rob A>
    Hey Rob. If you're talking about smaller more zoomed in areas within the larger regions, yes definately. There is no set scale for the next level down so you could do a mountain range, swamp or forest or any local area. Do you have one in mind?

    Torq
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  7. #17

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    I was thinking of mapping this area:

    Click image for larger version. 

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    Ss a navigation/sea/lake chart with proposals to construct a series of locks and channels (or actual?) , bypassing the swamps of the south to extend ocean trade from the sea to the eastern part of the region 3 kingdom, which has not bed drawn. I wanted to drop a city on the NE corner of that lake as a the access point into the mountain areas....

    Got to read the CWBP wiki writeups on these areas first, though...

    -Rob A>

  8. #18
    Community Leader Torq's Avatar
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    I think that would be a very cool idea. You will need to check whats been done in the wiki already and also liase with the mappers whose territories surround the area. I know some of the maps, although not yet posted, are in the works. So I would drop them a line and check out the ideas they may have for the area. Its a great plan though and I look forward to seeing it unfold.

    Torq
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  9. #19
    Administrator Redrobes's Avatar
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    Sounds interesting but its a hell of an undertaking to cut a channel to the sea. This is the map of the closest bits of land to the sea with a 10mile grid on top. That would mean cutting maybe 50miles of canal. You would need one heck of a set of wizards, something extra planar or maybe divine to achieve it. I wonder if there might be a continuous cave system beneath the land...

  10. #20

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    Check out http://mysite.du.edu/~jcalvert/tech/canhist.htm for some canal history.

    The Egyptians built canals 100's of miles long.
    The Romans, too built many canals.
    The Chinese Grand Canal was over 800 miles with a summit of 138 ft, and was finished in 486BC.

    and the medieval times saw a huge boom in canal construction.

    Given that I hadn't realized that the roeborder ridge existed, this is the route I would suggest... (and not knowing where locations are on map 2) 30 miles overground, and another 25 miles of enlarged/dredged river. This also keeps me clear of the swamps in the south (though it kills the idea of making it navigable all the way into map 3).

    Click image for larger version. 

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    -Rob A>

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