How many of you have tried to figure out what buildings (type and number) you would need when designing a settlement?

Well, this is an attempt to start a thread (perhaps sticky) for all of the types of buildings / structures that you'd possibly find. I know that as soon as I post this I'll remember 5 more things to add. Please list any additions you can think of.

Thanks!
-GP

Housing
1. Peasant
2. Commoner
3. Merchant
4. Bureaucrat
5. Political
6. Noble
7. Military (barracks)

Trade
1. Blacksmith
2. Carpenter
3. Potter
4. Glassblower
5. Tailor
6. Leatherworker
7. Armorsmith
8. Weaponsmith
9. Alchemist
10. Stables (mounts)
11. Mageware
12. Spices
13. Cloth
14. Slaves
15. Rare Materials
16. Exotic Materials / Creatures
17. Map Vendor
18. Book Seller (and scribal supplies)
19. Brothel
20. Inn

Religious
1. Temple
2. Shrine
3. Church
4. Sanctuary

Economic
-Markets (where trades are clustered together)
1. Spice Market
2. Slave Market
3. Cloth Market
4. Iron Market
5. Food Market
-Locations
1. Docks
2. Warehouse
3. Granary

Materials
1. Quarry
2. Lumberjack's Camp
3. Hunter's Camp
4. Mine
5. Farm
6. Smelting Furnace
7. Plantation

Recreation
1. Tavern
2. Inn
3. Pub
4. Gladiator / Fighter pits

Education
1. Fighter School
2. Mage School
3. Priest School (temple?)
4. Library