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Thread: Port-Noir, Medieval city

  1. #11
    Guild Adept Facebook Connected Dain's Avatar
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    Thanks for your comments, here is a nice update
    It's taking shape.

    Now, I need to think at least twice on how to add colours ...
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  2. #12
    Guild Adept Facebook Connected Dain's Avatar
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    Lineart is done.
    Now, the nice part, rendering, shadows and possibly more :/
    We'll see how it goes...
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  3. #13
    Guild Expert Facebook Connected vorropohaiah's Avatar
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    this is looking very nice

  4. #14

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    I'm digging on it.

    Cheers,
    -Arsheesh

  5. #15
    Community Leader Guild Sponsor - Max -'s Avatar
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    Turning out lovely! Maybe the towers and the defense wall looks a bit computer generated regarding the overall lineart?

  6. #16
    Guild Adept Facebook Connected Dain's Avatar
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    Quote Originally Posted by - Max - View Post
    Turning out lovely! Maybe the towers and the defense wall looks a bit computer generated regarding the overall lineart?
    Quite true actually. I see what I can do with them

    My main concern at the moment is to decode whether I draw the roofs or not.
    I'll show you an example but it looks too small or odd to me... :/

  7. #17
    Community Leader Guild Sponsor - Max -'s Avatar
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    What's the map's size? Maybe a simple line with a shaded/dark roof section would be enough?

  8. #18
    Guild Adept Facebook Connected Dain's Avatar
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    It's A4, 300dpi, so 3508 X 2480
    Find it attached.

    I just started the roofs and I can't get a fair opinion of it :/
    What do you reckon?
    I've got everything under layer so easy to adjust opacity and so forth.
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  9. #19
    Community Leader Guild Sponsor - Max -'s Avatar
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    Looks good at screen size but on the original A4 size, not sure, it may lack a bit of a contrast.

  10. #20
    Guild Adept Facebook Connected Dain's Avatar
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    Same with my 27' iMac. It's good on screen but when printed, it too dark :/

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