Page 2 of 11 FirstFirst 123456 ... LastLast
Results 11 to 20 of 110

Thread: WIP Selvarin - Fantasy map

  1. #11

    Default

    I love this map. The mountains are very basic and simplistic, but seen on the map the whole of it is so much greater than the sum of its parts.

    From what I've seen so far I think the heraldry will be what tips this map from good to awesome. As some have stated before me those shields are truly beautiful. I'll be googling tutorials for how to get that aged/weathered look, but the raw talent behind the symbols is what I fear I lack

  2. #12
    Community Leader Guild Sponsor - Max -'s Avatar
    Join Date
    Dec 2012
    Location
    France
    Posts
    4,220

    Default

    Thanks Maquesh, I'm glad you like it. For the aged/weathered look, basically I applied some several grunge/ditressed brushes (light colors on medium/dark shields colors, and dark colors on light medium shield colours). On some shields, I adjusted blending modes of the aged touch layers to fit better.
    Last edited by - Max -; 02-24-2013 at 04:28 PM.

  3. #13
    Community Leader Guild Sponsor - Max -'s Avatar
    Join Date
    Dec 2012
    Location
    France
    Posts
    4,220

    Default

    Very first try with icons/roads/labels on southern region. A few colors will probably be added later on terrains and mountains

    Click image for larger version. 

Name:	Selvarin3.jpg 
Views:	4418 
Size:	1.67 MB 
ID:	52472

  4. #14

    Default

    Fantastic!

    Cheers,
    -Arsheesh

  5. #15
    Guild Expert Eilathen's Avatar
    Join Date
    Aug 2007
    Location
    Kurald Liosan
    Posts
    1,334

    Default

    Quote Originally Posted by - Max - View Post
    @Eilathen : Personal tastes or something bothers you about the mountains? Most of the time, I use to draw a new set for each map I make and I needed a lot of them for this map so I went with more classical ones for it since I want to focus more on some other things on this map ( heraldry,territories borders, labels...) but I'm pretty satisfied of how they turn for now.
    Let me try: 1) they're a bit too pointy for me. 2) The style is not as organic and natural as i'd wish...they look very much like singular mountains put beside each other...they don't form a real mountain-range.
    Does that make sense? It's the best explanation i can come up with :-/
    I'm trapped in Darkness,
    Still I reach out for the Stars

  6. #16
    Community Leader Guild Sponsor - Max -'s Avatar
    Join Date
    Dec 2012
    Location
    France
    Posts
    4,220

    Default

    That makes sense. Don't really know what to think about it though. I didn't want to go with such a realistic style but rather makes suggestives one, since it's a map and not a " real" drawing :/ Any other thoughts about it, anyone?

  7. #17
    Community Leader Guild Sponsor - Max -'s Avatar
    Join Date
    Dec 2012
    Location
    France
    Posts
    4,220

    Default

    I thought about your mountain range comment Eilathen : I think part of the problem may come from the way the mountains don't stick together on certain parts. Here's what I tried to fix quickly (with some examples of what I tried to explain).

    Click image for larger version. 

Name:	moutains ranges.jpg 
Views:	687 
Size:	296.0 KB 
ID:	52478

    Better?

  8. #18
    Guild Adept Naeddyr's Avatar
    Join Date
    Jun 2008
    Location
    Finland
    Posts
    300

    Default

    Quote Originally Posted by - Max - View Post
    I thought about your mountain range comment Eilathen : I think part of the problem may come from the way the mountains don't stick together on certain parts. Here's what I tried to fix quickly (with some examples of what I tried to explain).

    Click image for larger version. 

Name:	moutains ranges.jpg 
Views:	687 
Size:	296.0 KB 
ID:	52478

    Better?
    I wasn't going to mention it because fixing it would be Too Damn Much work, but here we are. The mountains are shaped like triangles, while they would fit better together if they were shaped like diamonds and had depth that way.

  9. #19
    Community Leader Guild Sponsor - Max -'s Avatar
    Join Date
    Dec 2012
    Location
    France
    Posts
    4,220

    Default

    I guess you're right. I use to hatch a bit at the moutain's base, which make them blend better but for some reason I didn't do it on this ones. Hmm, I guess I'll go on and fix it with the flow I'll post an update soon with colours touch, we'll see if it comes up right.

  10. #20
    Community Leader Guild Sponsor - Max -'s Avatar
    Join Date
    Dec 2012
    Location
    France
    Posts
    4,220

    Default

    Alright, here's a new update : mostly added colours, changed minor things on labels and added harbors icons. Comments are welcome...

    Click image for larger version. 

Name:	Selvarin4.jpg 
Views:	1449 
Size:	1.82 MB 
ID:	52481

Page 2 of 11 FirstFirst 123456 ... LastLast

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •