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Thread: Bryce and a map

  1. #1
    Guild Adept Obbehobbe's Avatar
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    Default Bryce and a map

    Hey!

    I'm messing around a bit with bryce and I think this looks quite alright. I've used some lens-blur-thingie (and the boat/table is photoshop). I'm currently working on adding snow on the heights. And there is still some fine tuning on the heightmap in some places!

    What do you think?

    Click image for larger version. 

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  3. #3
    Community Leader Guild Sponsor - Max -'s Avatar
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    Looks very good so far! Not a great fan of the lens effect though.

  4. #4
    Guild Adept Obbehobbe's Avatar
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    Quote Originally Posted by ravells View Post
    That's very beautiful! Did you draw the mountain range using the Bryce tools or did you build it in another modeller and import it? I really like them.
    Thanks! The mountains are made entirely in photoshop. Actually I have used those mountains for ages on the map, painting them with a soft brush then adding bewel and some inner glow effect to simulate landscape --> mountain --> snow transition. But this time I converted them to 16-bit, did some minor adjustment then imported it to Bryce as a heightmap.

  5. #5

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    I've no idea how to use Bryce but the results are very pretty. I imagine you could make a wonderful interactive map from something like this.

  6. #6
    Guild Adept Obbehobbe's Avatar
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    Here is another render. This is a clean render. No photoshop at all!

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  7. #7

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    I think you have a lake in the mountains to the right (east?) that climbs up the mountain sides. Is that fixable?

  8. #8
    Guild Adept Obbehobbe's Avatar
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    Quote Originally Posted by maquesh View Post
    I think you have a lake in the mountains to the right (east?) that climbs up the mountain sides. Is that fixable?
    Hey. Yes it's just some heightmap thingie.

  9. #9
    Professional Artist Guild Donor Sapiento's Avatar
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    Looks great. Are there tutorials for this?

  10. #10
    Guild Adept Obbehobbe's Avatar
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    Here I am again - this time with a tweaked version.

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