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Thread: [GIMP] WIP: My First "Real" Attempt at Subterranean Mapping

  1. #31

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    Thanks!

    I found a texture I really like for the walls, but minimum purchase is $20! Gah! I'd pay the dollar for it, but $20?!

    Here it is with the watermarked preview: http://img560.imageshack.us/img560/830/a6qv.jpg


    EDIT: Ooo... I found the exact same one on Shutterstock, and I've wanted an account there for a long time! I might get one!

    EDIT x2: Oh my god! Shutterstock charges $199 a month! Forget that!

    Edit x2: No, I misread. It's $199/month for a year, but $249/month by the month! Holy cow! If I were a business that used that sort of thing, sure, I can see paying it. But that's big money!
    Last edited by Sharpe; 07-13-2013 at 07:06 AM.

  2. #32

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    I got to thinking as I started to add bioluminescent mushrooms and lichen to the area with the mossy floor... Wouldn't it be hard for photosynthetic plants to grow absent sunlight?

  3. #33
    Guild Artisan Neyjour's Avatar
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    You're very welcome, Sharpe. Glad you found them useful.

    As for the fungi...as I understand it, bioluminescence is a chemical reaction, so no sunlight required. It's flourescence and phosphorescence where light is absorbed and then re-emitted.

    But in a fantasy world, I really don't think it matters that much. The "rules" can be whatever you want them to be.

  4. #34

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    No, I mean plant life of any kind, which requires sunlight to grow (photosynthesis).

    Regardless, I remembered that this is a map of a cavern with crack and holes in the ceiling, so sunlight shines down anyway. XD

  5. #35
    Guild Artisan Neyjour's Avatar
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    Yeah, if you're going for realism and your caves/tunnels don't have any sources of sunlight, the flora will be limited to fungi and tree roots: Cave Flora

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