Results 1 to 7 of 7

Thread: A very first attempt, a dying earth map

  1. #1

    Default A very first attempt, a dying earth map

    Hello!

    I've really finished this map some time before even stumbling upon this site, so it wasn't the subject of any tutorials, tips or hints from the more experienced mappers here, but still, it's something, and for the purposes of my campaign I have to consider it finished, so I'll just pop it on here and take any critique with open hands.

    The map is of the area immediately surrounding the Black Sea, in an earth millenia from now, a kind of slow-post-apocalyptic, Gene Wolfe style dying earth scenario. The game itself is Pathfinder. Enjoy (or cringe)!

    Editing to clarify: the players will be finding various maps along the way on their campaign, wildly varying in quality, make and style. I'm trying as hard as I can to come up with cool blends of various styles that could have merged together during history's course. So the eclectic elements are voluntary.
    Attached Thumbnails Attached Thumbnails Click image for larger version. 

Name:	MAP 4p print.png 
Views:	1309 
Size:	1.08 MB 
ID:	53276  

  2. #2
    Community Leader Gracious Donor
    Facebook Connected
    Diamond's Avatar
    Join Date
    Jul 2009
    Location
    SF,CA,USA
    Posts
    3,133

    Default

    I like that aged, paint-smudgy look. What's the massive black Pit of Doom on the right?
    "I like a look of agony, because I know it's true."

    -Emily Dickinson

  3. #3
    Community Leader Gracious Donor mearrin69's Avatar
    Join Date
    Sep 2009
    Location
    Portland, OR
    Posts
    2,232

    Default

    Nice! I dig the Nazca looking thing and the white iconography in the center. Also curious about the Black Scary Pit. Nuke crater or something?
    M

  4. #4
    Guild Expert jbgibson's Avatar
    Join Date
    Oct 2009
    Location
    Alabama, USA
    Posts
    1,209

    Default

    "still, it's something..." And a very nice something it is. To not have had the benefit of the Guild's various styles and expertises does NOT appear to have handicapped you. To want an eclectic set of elements, and eventually a disparate array of styles is a delight, and we look forward to watching that develop.

    And bravo for gracing your first post with work so good-looking; that's worth a smidgen of rep. Actually it's worth a dollop or a generous splotch, but all I can dole out is a smidgen. Welcome to the Guild, and we greedily await more.
    Last edited by jbgibson; 04-06-2013 at 03:59 AM.

  5. #5
    Guild Member Facebook Connected
    Join Date
    Jan 2013
    Location
    Savannah, Georgia, United States
    Posts
    63

    Default

    This looks awesome so far! Great job on your first post! Have some rep for this beautiful and frightening map.

  6. #6
    Community Leader Gracious Donor mearrin69's Avatar
    Join Date
    Sep 2009
    Location
    Portland, OR
    Posts
    2,232

    Default

    I was posting from my phone last night. Here's a dollop of rep from me.
    M

  7. #7

    Default

    Thanks a bunch!

    The huge black pit is a god that fell on earth from outer space - it's essentially a sentient black lake, somewhat inspired by the "Color out of Space" by Lovecraft. The line dividing the sea is a massive bridge, spanning from coast to coast, with the ruins of a futuristic empire in the middle. In my mind, pilgrims would spend weeks walking on the transparent glass walkway on their way to scavenge age-old-ruins. I only have very rough and approximate background lore for most places on the map, since it always seems better to let the players co-create places unknowingly.

    I'm super excited about all of the information and tutorials available here, as well as by the positive feedback! I can't wait to blend and improve my style with the more precise and expert techniques here. I'm currently working on a city map of Archepontus, a capital city built on the site of old Constantinople. I'll post some WIPs at some point!

    EDIT: I've only realized it'd be nice to explain some methods, too; basically, my understanding of GIMP is still somewhat limited. How I went about it was just find a very simple outline of the Black Sea area, get some masks with its shape going and then fill it up with a ton of low opacity, chaotic brush strokes & tactical deletings, using some very nice grungy brushes (there's tons of those going around the 'webs, I guess I was just lucky enough to stumble upon some good ones). The land area is just barely modified old paper texture. I just fiddled around a bit with color levels until I was satisfied with a look that was old but not stereotypically so. The roads are slightly modified lightning brushes. The two "stencil" kinda symbols are, once again, just brushes . So yes, all in all, a very, very simple and basic work process.
    Last edited by Jabbber; 04-08-2013 at 06:32 AM.

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •