French : Que dire sinon que c'est un travail très joliment réalisé, précis et dont les couleurs sont fort bien choisies... J'adore tes cartes Max et je suis toujours impressionné par leur précision et la masse de travail que cela doit te demander.
Fantastic work as usual Max, I'd say the novelist got his money's worth and then some.
Ghnom, nom, nom!
Which translated from anglo-lolcat means roughly: Tasty! I.e. delightful stuff.
I find one teensy fault... With your descriptions. Normally I have no problem with even rough English (and yours isn't rough; it's quite good). After all, the map's the main thing. And this is a subtle distinction, but every time you present something as your "last map" my heart momentarily stops, and I start to think "NOOO! He can't stop mapping!" It's just for a second, and the adrenaline jolt might be good for me, but it's scary. ;-)
While I do go all persnickety-editor on coworkers, here I'll just explain that while 'last' does mean exactly what you mean for it to ( and I'll almost guarantee 99.995% of your Guild readers understand perfectly), it could also carry the connotation that this will be your last map, ever. Which we of the Guild would be heartbroken to hear! :-). "Latest" would both mean what you meant AND imply that it is the most recent in a long series, which would please us greatly!
So to leave off with the tongue-in-cheek terminology diversion, I agree the grayscale version will look great in a book. Whether it will all be legible will depend on the quality of the printing - a few of the labels are low contrast with their backgrounds. I'm thinking the forest names, perhaps a few of the town names on light textures - the runes beneath Wergon?
I love how you've done both the mountains and the forests - both jump off the page nicely.
Drat - can't rep you again, yet.
Last edited by jbgibson; 04-15-2013 at 01:21 AM.
Nice looking map, Max. Nice mountain style.
For me the forests are a bit of a problem though. I thought at first that you had used TreeThing but on looking closely I can see that there are lots of "misplaced" trees where you have placed a brush so it overlaps another but is higher up which just looks wrong. If you're doing an isometric style forest using brushes then you kind of have to start at the top and work your way down or it really betrays the maps digital origins.
Thanks much guys! Yes I wanted to try some new mountains ( wait...it seems that I'm saying that on each new map ) and I'm pretty satisfied on how it went. I guess I'll use them again on larger maps with biggest ranges.
@jb: ah yea in french we have only one word for the two meanings "last" and "latest" Thanks for pointing it out, I'll keep it in mind for the newt threads, I don't want to make you guys think I'm done with maps
@Ramah: **** you're totally right on the forests, Ididn't upload the right version! On that first one, for some reason I found out that my forests patterns have a bit of transparency on some parts and so that came to overlap. I changed my patterns on the latests version and fixed it (which was mostly an issue on the biggest forests) I'll update with the right version tonight. * Edit* : done.