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Thread: [WIP] DeRust - Training Maps -

  1. #61
    Professional Artist Facebook Connected Schwarzkreuz's Avatar
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    Oh, that was a cloud layer + Textures + 16 Gradientlayers with surbverted and degrading lines in a 1/15 ratio on a 10% vanishing curve. I programmed an action for that. Its easy.

  2. #62
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    Default {Trainingmap WIP} DeRust

    Here is another update done before I had tachnical issues. Max said that the Density was too low in another version, now others said its too much :/ I dont realy know to get the balance as it seems. C&C welcome.
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  3. #63
    Community Leader Guild Sponsor - Max -'s Avatar
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    I concur with the others It's now a bit too dense and transitions with lights forests areas should be smoother. Ah well, now you have the light and the dense, I'm pretty sure you can find the balanced one!

  4. #64
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    New Version of the trees.
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  5. #65
    Administrator Facebook Connected Diamond's Avatar
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    Maybe it's as simple as the color of the trees being too dark. What about using a lighter green and seeing how that looks?

  6. #66
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    Like this?
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  7. #67
    Professional Artist Facebook Connected Schwarzkreuz's Avatar
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    Another try with the forest...

    I used Ramahs Treething to make the Forestplacements. Ihope this looks better now?
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  8. #68
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    Yep, I like that lighter green color. Not too much of a fan of that treething experiment; it looks too patterned and repetitious.

  9. #69
    Guild Expert Ramah's Avatar
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    Looks like it could do with the jitters being played around with a little.
    Royal: I'm very sorry for your loss, your mother was a terribly attractive woman.


    My Cartographer's Guild maps: Finished Maps


    More maps viewable at my DeviantArt page: Ramah-Palmer DeviantArt

  10. #70
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    I can use the Jitter now, and had some time while Ramah explained the features to me. I will update soon

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