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Thread: World-map for Project Ysi

  1. #1
    Guild Adept Naeddyr's Avatar
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    Wip World-map for Project Ysi

    Hullo, new poster here.






    Ok, now that that's over with, on to business.

    I don't often do original maps (the last one was years and years ago), but lately I've been toying around (a LOT) with either alternative history maps, or a certain traced fanart-map from a manga.

    Recently I've finished a rather lengthy writing exercise I set out to myself (do not worry, I survived with my life intact), and now that I'm done with it, I've decided to concentrate on the rest of the conworld in question.

    Rough chronology:

    I wanted a world with two polar continents, and the story (generic fantasy) took place on the southern one (just for the tweeeest of having all the cold happen in the south ... I'll get me coat.)

    I racked my brain with tectonics (when will someone save us from the tectonics? who is heroic enough to create Fractal Tectonics Generator?), then gave up half-way and made it rather half-assed.

    Drawn by hand, roughly in equirectangular, then scanned.

    I use: GIMP, Inkscape and map projection software like G.projector (this time), or Flex-projector.

    1. GIMP to normalise the map into binary black and white, I also used a tutorial from here to make some rougher coast-lines (with the rougher coast-lines on a layer above the original, smooth one: then I just Erased away random areas from the top-layer to get a haphazarded and less uniform roughness-look), etc.
    2. G.Projector to turn the resulting equirectangular map into a projection. I would rather use Flex-projector here, but I wanted to do a medieval-looking map, inspired by this one: http://en.wikipedia.org/wiki/Image:World_Map_1689.JPG, and Flex-projector doesn't do Azimuthal equidistant.
    3. Inkscape to import and trace various versions (without grids etc.) of the map output by G.Projector. I add coloured borders, do the layout, text, any drawings, etc, here; the bulk of the work.
    4. Post-processing in GIMP: Cartoon effect to smudge it, paperyness, yellowing and so forth.

    Tadaa! It's a... Work in progress..! Yayyy..?

    EDIT:

    I realise now that I've used a different projection (Azimuthal equidistant) from the original 17th century map (which is prolly Stereographical, at least by eye-measure), so I might have to redo these. No biggie, though.
    Attached Thumbnails Attached Thumbnails Click image for larger version. 

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    Last edited by Naeddyr; 06-22-2008 at 02:57 AM.

  2. #2
    Guild Adept SeerBlue's Avatar
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    Hullo, Naeddyr, cool maps you have there, and thanks for the info on flex and g projector, I had never heard of either but I am sure I shall find a use for both.
    SeerBlue

  3. #3
    Community Leader NeonKnight's Avatar
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    Very Nice maps.

    And Welcome aboard
    Daniel the Neon Knight: Campaign Cartographer User

    Never use a big word when a diminutive one will suffice!

    Any questions on CC3? Post them with CC3 in the Subject Line!
    MY 'FAMOUS' CC3 MAPS: Thunderspire; Pyramid of Shadows; King of the Trollhaunt Warrens; Demon Queen's Enclave

  4. #4
    Guild Artisan Facebook Connected
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    You definitely deserve rep for the great tip on those projection software packages! That's awsome!

    Also, your maps look quite cool!

  5. #5
    Guild Adept Naeddyr's Avatar
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    Heh, I was sure people around here already knew about them. Ok, maybe not Flex-projector (which is pretty new, as far as I can tell).

    Thanks for the reps and praise.

    EDIT:

    And here a version with stereographical projection instead of Azimuthal equidistant.

    EDIT:

    Gah, I even made up a numeral system to go.

    Don't worry if you can't understand the numbers. There are several reasons why not. For one, they're in base six. For two, they're only partly positional. There's about 26 numerals, most of which are unused here because the numbers are just boring ones multiples of 15 (or 23 in base six). There's a set of numbers for 1.3 to 5.3 (which is equivalent to 1.5 to 9.5 in decimal). If you get into big numbers, the system turns partly bijective. And so forth.
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    Last edited by Naeddyr; 06-23-2008 at 08:13 AM.

  6. #6
    Guild Adept Naeddyr's Avatar
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    Tried adding mountains and major rivers.

    Need to add more roughness and fractalisation, though. At the moment, too smooth.

    EDIT:

    Aaand a newer version.
    Attached Thumbnails Attached Thumbnails Click image for larger version. 

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    Last edited by Naeddyr; 06-25-2008 at 06:31 PM.

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