Results 1 to 10 of 10

Thread: E(experiment)IP - Lanstont Swamplands

Threaded View

Previous Post Previous Post   Next Post Next Post
  1. #1
    Guild Novice GlassSphere's Avatar
    Join Date
    Jun 2008
    Location
    USA TN
    Posts
    21

    Post E(experiment)IP - Lanstont Swamplands

    Well here is another attempt at a terrain type I have never experimented with. I wanted to practice/find some methods before maybe making a map of somwhere the Thrubmorton Fens (an area part of the CWBP) to submit for June's challenge.

    While creating things It's fun to be able to make things, and then realize the behavior of it afterwards. For instance, I decided to have a random water and mountains and naturally they conflicted with one another in some areas to create impassable(or just inconvenient) marshlands. I decided to create a feeling that some of these are new ponds, so you see some paths leading into them disappearing, and another newer path taking the alternate route. I realized that paths probally change alot in swamps, bending around new marshes, or getting cut off entirely. The reason I named the road reflects this, the one specific road would be known as the Mud Rope Trail for bending alot around marshes, making it often muddy, yet never being broken/cut.

    I knew mountains wouldn't work well here, but hills or bluffs could. I'm not sure if that type of mountain/hill I created looks too out of place in a swamp, or just flat out weird.

    I had fun creating Lanstont, It's a small palisade town with a keep set on top of one of the local buttes.

    Tarvines are huge vines with a blackish sap coating their branches.
    Attached Thumbnails Attached Thumbnails Click image for larger version. 

Name:	Lanstont Swamplands.jpg 
Views:	177 
Size:	506.2 KB 
ID:	4537  

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •