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Thread: *WIP* Why did it have to be snakes? Aka, the Yuan-Ti temple

  1. #11
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    Nice!

    I am pretty sure I will make us of the rusty cage parts. Better than what I have.

    The bas-relief also looks great I will look for a place to use it.

    Man, that's some creepy looking eggs!

  2. #12
    Community Leader Bogie's Avatar
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    I just found this thread on Dundjinni with a lot of cages on it.

    Dundjinni Mapping Software - Forums: First Post and its a cage request 2

  3. #13
    Community Leader Bogie's Avatar
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    Here is the original that the snake floor etching was made from:
    Click image for larger version. 

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    And a snakeskin rug
    Click image for larger version. 

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    I also made 4 new snake fountains and posted them in my mapping elements thread,
    you can find them at the bottom of the page here: http://www.cartographersguild.com/ma...chairs-37.html

    This is one of them:
    Click image for larger version. 

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    Last edited by Bogie; 05-07-2013 at 07:06 PM.

  4. #14
    Guild Journeyer Facebook Connected NathanC's Avatar
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    Simon,

    Talking about the Armory itself and the lab area.

    That straw bed from the Iron Dwarf thread on Dundjinni is perfect and the bookcases rock too.

    Bogie,

    Thank you for the contributions I've always enjoyed your maps.

  5. #15
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    Ok, here is the version with the thicker walls...

    Click image for larger version. 

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    I didn't time myself, it mighty have taken longer than 30 seconds, but not very much...

    I will trap to start the last section tonight.

  6. #16
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    Ok; I toyed around with the breeding pool...


    What do you think of it so far?


    Click image for larger version. 

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    Ultimately, I would like to make it a fairly dark room with a few torches casting strong shadows and stark contrasts...


    Next, I think I will go back to the first map and add the furniture.

  7. #17
    Guild Journeyer Facebook Connected NathanC's Avatar
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    Thicker walls look great and the breeding pool is great.

    I agree with the dark feel you want to go with on the breeding pool. This is the final encounter area, so you can make it as menacing as you want.

  8. #18
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    The way I see it... I already made the lower floor darker than the top one (to make shadows and give an impression of depth in the room with the snake pool) and I will do the breeding pool even darker.

    It makes sense some sense as the cave is the furthest away point from the entrance and should help make the players feel more threatened as they progress through the adventure...

  9. #19
    Community Leader Bogie's Avatar
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    If you want to make the walls in the breeding cave look creepier try this dark root wall texture from Kepli.

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    This is an example of what it looks like as a wall in DundJinni.
    Click image for larger version. 

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  10. #20
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    Thanks Bogie.


    I had to tweak the scale a bit and unfortunately, most of the creepy is lost at this scale. Still here it is what it looks like:
    Click image for larger version. 

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    As mentioned, I worked on the furniture from the top floor.


    Here is what it looks like:

    Click image for larger version. 

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    And; here is the version where the secret passage still lies undiscovered and hidden:

    Click image for larger version. 

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    Balancing furniture is a always a bit of a puzzle, on one hand, you want to provide enough to feel somewhat natural. On the other hand, if you do so, the rooms will be cramped and hinder the game during fight scenes (strangelly enough, it would seem that, in the real world, providing a suitable battlefield for a mortal clash half a dozen warriors and spell-caster, rate fairly low on the list of most interior decorators...

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