Hi guys and gals, this month's challenge is to create a regional hex map suitable for a hexcrawl style campaign. The hexcrawl mechanic was a mainstay of fantasy role playing games during the early days of the hobby but largely fell out of use by most gamers somewhere in the 90s. One of the many fruitful projects of the OSR movement has been to resurrect and breathe new life into this venerable form of game play. That said, by the admission of many within the OSR community, the typical hex map is somewhat lackluster. These maps tend to be functional rather than artistic, and while some enjoy this Spartan aesthetic the goal of this challenge is to create a more artistic hex map which ideally preserves the functionality of the hexcrawl mechanics. To that end, each entry must contain each of the following:
1) A numbering system for each of the hexes;
2) Symbols or drawings of "known" cities, towers, keeps, monster lairs, dungeons or other places of interest;*
3) A Map key (which should include a scale indicating the size of each hex);
* These should each fit within a single hex.
Other optional things which you may but need not add include: an Encounter Table, a Hex Key offering a title and/or short description of the contents of some or all of the hexes. Depending on how much interest there is, this month's challenge could lead into a followup challenge in June based on the winning entry.
Title each new thread May 2013 Entry - <your title>
Precede each WIP image with the tag ### Latest WIP ###.
The challenge will end on or around the 31st of May, and the winner will receive a golden compass, and the envy of your peers.
If you are unfamiliar with the hexcrawl trope, Justin Alexander has a wonderful 10-part series of blog posts on the topic here. Looking for a way to create a hex-grid? There is a discussion at the Guild on that here.