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Thread: May-June Lite Entry, OldPort a Working Waterfront

  1. #21
    Community Leader Guild Sponsor Korash's Avatar
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    People....A working port needs PEOPLE.....

    That was a little nitpick, but the only thing that I can find missing from this.
    Art Critic = Someone with the Eye of an Artist, Words of a Bard, and the Talent of a Rock.

    Please take my critiques as someone who Wishes he had the Talent

  2. #22
    Community Leader Bogie's Avatar
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    I fixed the leftover blue bits, shrunk the crab and reduced the breakers by about half.

    Sorry Korash, the longshoremen / teamsters union is on strike.

    ### Latest WIP ###
    Click image for larger version. 

Name:	OldPort-WaterFront-1b_bg.jpg 
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Size:	3.67 MB 
ID:	55174

  3. #23
    Community Leader Guild Sponsor Korash's Avatar
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    yeah...when that union whistle blows......
    Art Critic = Someone with the Eye of an Artist, Words of a Bard, and the Talent of a Rock.

    Please take my critiques as someone who Wishes he had the Talent

  4. #24
    Guild Artisan geamon's Avatar
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    I know you weapon of choice is Dundjinni.. But have you considered learning a raster based image editor to add more custom feel to some of the elements, textures or environment? You may end up finding that you can pull various elements together into a more cohesive style that matches your aesthetic. So far though good work.
    Cheers, Julien

    Battlemaps, Town Maps, Tutorials.
    All my maps and content are posted and published under this Creative Commons License. Click Here for information on licensing.

  5. #25
    Community Leader Bogie's Avatar
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    Thanks Geamon. About 80% of everything you see here was already created or edited by me in Photoshop. I use Photoshop to make all the mapping elements I post, Dundjinni to assemble all the parts, and then Photoshop again to edit, fix and add special effects. As for a lack of cohesive style, that's because all my elements come from different source materials. for example, 2 of the houses were made from scratch using a tiling roof texture, while the other one was a train station model that I photographed. Many of the boats were boat models I photographed, while the largest one was created in Dundjinni. And I'm OK with the lack of a cohesive style, If you look around the real world there is more diversity than cohesiveness. I know sometimes the different styles clash, but drawing it all the same would require a skill I just don't have. It's a funny thing, I can dig a piece of metal out of a patient's eye with a rock solid steady hand even at 16 X magnification, but ask me to draw a straight line or a smooth curve and it looks like was done by a 4 year old on a sugar high.

  6. #26
    Community Leader Bogie's Avatar
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    One last minute change. Added a new boat I photographed last weekend.

    ### Latest WIP ###
    Click image for larger version. 

Name:	OldPort-WaterFront-2b_bg.jpg 
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Size:	3.69 MB 
ID:	55396

  7. #27
    Guild Expert Guild Supporter Lingon's Avatar
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    Ok, I have to ask, while the threads are still open: how do you take photos of boats from above?!

    Lovely map by the way

  8. #28
    Guild Adept Facebook Connected
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    Jet pack, Lingon, jet pack.

    Or maybe from the dockside at low tide?


    Anyway, I really like it.
    How did you obtain the cracks on the pavements? Black pencilled line with shadows?


    And these are some big damn fishies!

  9. #29
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    Really great underwater details. I had to zoom in to see them but the rocks and sunken ship are well done.

  10. #30
    Community Leader Bogie's Avatar
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    Thanks guys

    @Lingon I carry a 40 ft ladder where ever I go. Actually they are boat models I see in gift stores.

    @Simon The cracks are covers that I place on the floors, like this Click image for larger version. 

Name:	Cracks2_bg_dgw-a.png 
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