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Thread: Playing with trees in Gimp

  1. #1
    Community Leader Facebook Connected torstan's Avatar
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    Post Playing with trees in Gimp

    So I thought I'd join in the fun. Here's a first shot at a mid-scale forest in Gimp:

    Click image for larger version. 

Name:	trees1.jpg 
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ID:	4647

    I have lots of things I want to improve about it, but I'll let everyone else throw their tuppence worth in here too.

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    Community Leader jfrazierjr's Avatar
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    Quote Originally Posted by torstan View Post
    So I thought I'd join in the fun. Here's a first shot at a mid-scale forest in Gimp:

    Click image for larger version. 

Name:	trees1.jpg 
Views:	996 
Size:	104.9 KB 
ID:	4647

    I have lots of things I want to improve about it, but I'll let everyone else throw their tuppence worth in here too.
    Nice shape and spread! Might need a bit more "close/tight" texture, but I can't say for sure without a scale, to judge by. What size do you mean when you say mid-scale?

    Joe
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  3. #3
    Community Leader Facebook Connected torstan's Avatar
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    Well, a scale where it is meaningful to resolve the individual trees on the outskirts. So I guess one of the outlying blobs is about 20-30 feet across.

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    Community Leader jfrazierjr's Avatar
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    Quote Originally Posted by torstan View Post
    Well, a scale where it is meaningful to resolve the individual trees on the outskirts. So I guess one of the outlying blobs is about 20-30 feet across.

    Ah... ok... If I had time to mess with your base, I would probably run a plasma filter at high turbulence for the bump map after masking if off. Perhaps even using a slur filter to get things with a slight "wind blown" pattern. Of course, I have no idea what I am talking about, just thinking of what might look interesting with the tiny amount of stuff I know about GIMP.

    Joe
    My Finished Maps
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    Explanation of Layer Masks in GIMP
    How to create ISO Mountains in GIMP/PS using the Smudge tool
    ----------------------------------------------------------
    Unless otherwise stated by me in the post, all work is licensed under a Creative Commons Attribution-Noncommercial 3.0 United States License.

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    They look great... Fuzzy--as in like, with fuzz and stuff, not blurry--but very forest-y.

  6. #6
    Community Leader Facebook Connected torstan's Avatar
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    Okay, here's a slightly updated version.

    Click image for larger version. 

Name:	trees2.jpg 
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  8. #8
    Community Leader Facebook Connected torstan's Avatar
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    Whilst doing this I remembered that I created an animated tree brush a while ago. Here is what it looks like in use (yes, it's unashamedly based on that rather nifty Narnia map that someone linked to recently):

    Click image for larger version. 

Name:	example.jpg 
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    And here's the brush.

    I'll post this over on the resources forum as well for anyone that wants them.
    Attached Files Attached Files

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    Here's a couple attempts... a slight variation on the method Dan Chops developed as a variation on RobA's original regional map style.

    They're only subtly different.
    Attached Thumbnails Attached Thumbnails Click image for larger version. 

Name:	Forests_try1.jpg 
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ID:	4736   Click image for larger version. 

Name:	Forests_try2.jpg 
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ID:	4737  

  10. #10
    Guild Novice GlassSphere's Avatar
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    I like the second one more. You have to be careful when using some sort of bump-texture/caliuquer thing as it's really easy to spot if its covering a large single area. The second one seems to have abit of a variety in the texture while the first has an unvaried overlay over the whole patch.

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