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Thread: June 2013 Entry: Ruins of Dragon Port

  1. #1

    Post June 2013 Entry: Ruins of Dragon Port

    Well though my time is limited at the moment and I don't know whether or not I'll be able to finish this, I've been itching to do a bit more practice on a town map. So I thought I'd try my hand at mapping mariuccij's Ruins of Dragon Port (Hex F2):

    Name:  Ruins Base Hex.jpg
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Size:  48.8 KB

    So far I've got the bulk of the base land and sea layers done, though I am still working on waves and surf.

    ### Latest WIP ###
    Attached Thumbnails Attached Thumbnails Click image for larger version. 

Name:	Ruins of Dragonport WIP 1.jpg 
Views:	150 
Size:	2.23 MB 
ID:	55461  

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  3. #3
    Guild Adept
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    Very nice. What's the scale?

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    Guild Adept foremost's Avatar
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    Nice work on that inlet. I think it looks really nice

    How will you go about the village and the roads?
    The best maps are the ones we like the most after looking at the longest.
    I cAn gET fancy w1th my s1GNaturE, UH huh!

  5. #5
    Community Leader Gracious Donor Bogie's Avatar
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    The waves are spectacular!

  6. #6

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    Quote Originally Posted by feanaaro View Post
    Very nice. What's the scale?
    10px = 1 meter (1 px = 1 decimeter);

    Quote Originally Posted by foremost View Post
    Nice work on that inlet. I think it looks really nice

    How will you go about the village and the roads?
    Thanks foremost. I'm not sure I understand exactly what you are asking. Are you asking how I am going to determine where to place these elements or are you asking about the method of creating them?

    Quote Originally Posted by Bogie View Post
    The waves are spectacular!
    Thanks Bogie, it took me longer to create these than I had initially thought, but I am happy with the results.

    Cheers,
    -Arsheesh

  7. #7
    Guild Adept foremost's Avatar
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    I'm guessing your working off of that Hex map thing, so I thought I knew where you're putting everything. But are you going to make the village an icon or go detailed (same with roads)?
    The best maps are the ones we like the most after looking at the longest.
    I cAn gET fancy w1th my s1GNaturE, UH huh!

  8. #8

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    Oh I see. The village and road will be done in the same quasi-realistic style as the rest of the map. I will only be mapping the town and its immediate surroundings, not the entire hex as such.

  9. #9
    Guild Journeyer Facebook Connected Carbus's Avatar
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    Lovely work Arsheesh! The waves are awesome, can´t wait to see more.

  10. #10

    Wip

    Thanks Carbus. Here's another update. Laid out the roads and the castle walls, as well as the docs. My thinking is that the current city is built upon the ruins of an ancient civilization. The ruins of a castle still sit perched atop the cliffs (or at least it will, I haven't gotten that far yet):

    ### Latest WIP ###
    Attached Thumbnails Attached Thumbnails Click image for larger version. 

Name:	Ruins of Dragonport WIP 3.jpg 
Views:	123 
Size:	2.31 MB 
ID:	55495  

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