Results 1 to 9 of 9

Thread: Hala - mountain village with surroundings

  1. #1
    Guild Apprentice
    Join Date
    Jun 2012
    Location
    Switzerland
    Posts
    44

    Wip Hala - mountain village with surroundings

    Hey guys! Haven't been active for a loooong time, but suddenly got back to cartography last week.

    So I started with this little map of a small mountain village. I just drew some lines and didn't thought of much.
    Click image for larger version. 

Name:	Hala_zeichnungkl.jpg 
Views:	242 
Size:	2.98 MB 
ID:	55643


    After finishing it, i was wondering, how the valley looked like, and modeled it in blender (I would love to write really quick, but it was a lot of work). Here some renders:
    Click image for larger version. 

Name:	Blick zum Dorf.png 
Views:	228 
Size:	333.6 KB 
ID:	55644 Click image for larger version. 

Name:	Dorf vom Wald.png 
Views:	209 
Size:	557.1 KB 
ID:	55645 Click image for larger version. 

Name:	dorfaussicht.png 
Views:	193 
Size:	411.4 KB 
ID:	55646


    Anyway, after seeing that my isolines made some sense, i decided to expand the map. Thats what it looks like at the moment.
    Click image for larger version. 

Name:	Hala_25_6_kl.jpg 
Views:	261 
Size:	1.99 MB 
ID:	55647

    The Idea behind Hala is that the village is scattered across the map, with smaller clusters like the one on the finished map. All these clusters together make the 'official' Hala. Infos about the people living there will come later, i'm not sure yet...


    If sometimes i have really much free time (which i probably wont have), i might turn the whole map into a 3D model, but at the moment i concentrate on finishing that map.

    Anyway, what do you think of it?

  2. #2
    Guild Apprentice Facebook Connected aminowrimo's Avatar
    Join Date
    Jun 2013
    Location
    NY, United States
    Posts
    32

    Default

    Wow! It looks great so far. I like the concept of Hala being smaller clusters, but I'm not sure if that would mean each cluster was considered another small village.

    How long did it take you to learn to use Blender well enough to make something like that?

  3. #3
    Community Leader Guild Sponsor Korash's Avatar
    Join Date
    Nov 2008
    Location
    Montreal, Canada
    Posts
    1,600

    Default

    I DO love me some contours Have some rep for having the patience to do so many.

    The one thing that I am confused about is the symbolism you used for what I think are cliff faces (around the main Hala cluster of buildings). I think the contours should be much closer around those cliffs (if that is what they are) as the space between the contours indicate the steepness of the terrain, and the symbol would indicate that it is rockface not grass or field.

    Otherwise I like what you have here and am waiting anxiously for more.
    Art Critic = Someone with the Eye of an Artist, Words of a Bard, and the Talent of a Rock.

    Please take my critiques as someone who Wishes he had the Talent

  4. #4
    Guild Apprentice
    Join Date
    Jun 2012
    Location
    Switzerland
    Posts
    44

    Default

    Thanks for the feedback!

    aminowrimo, actually, blender isn't that difficult, and it's getting easier with every version! I only used some of the basics, like modelling and applying a material. the strokes you can see in the renders are the newest feature, its simply playing with some checkboxes
    You should check it out, there is quite a big online community and lots of tutorials you can go through.

    Korash: yes you're absolutly right, these are rock fields. I didn't really indicate where there are cliffs and where rock fields, but if you look at the scale, i think its pretty steep, at extremes 10 meters horizontaly and twenty meters vericaly (the lines are every 20 meters), that would give us 200% steepness (steepest street in the world (wiki): 35%)

    Haven't got much time to really work on the map, i placed most of the buildings and paths, see the image.
    Click image for larger version. 

Name:	2013-06-26 15.39.33.jpg 
Views:	307 
Size:	1.09 MB 
ID:	55681

    I reviewed my concept regarding the cluster. I didn't, out of fun, measured some distances and walking distances (see images), and they are quite long for belonging to the same village...I think it's more like a township, with each of the cluster an own village.
    Click image for larger version. 

Name:	ErraNorruno.jpg 
Views:	129 
Size:	919.8 KB 
ID:	55682 Click image for larger version. 

Name:	SolsunoErra.jpg 
Views:	114 
Size:	723.9 KB 
ID:	55683 Click image for larger version. 

Name:	SolsunoSaranu.jpg 
Views:	108 
Size:	735.3 KB 
ID:	55684

    regarding the informations about the villagers, i have some rough ideas...
    Obviously they have to live on something, so: there will be lots of goats and mountain sheeps for meat, and as for the grain, they probably plant somekind of Rye.

    By the way, Hala is of course a part of my bigger project Camoa - An Atlas of an Island

    Cheers

    PS: Sorry for the crappy image quality, i will scan it someday (at the latest when its finished - hopefully not)

  5. #5
    Guild Apprentice
    Join Date
    Jun 2012
    Location
    Switzerland
    Posts
    44

    Default

    Did some work today:
    Click image for larger version. 

Name:	Hala_27_6kl.jpg 
Views:	333 
Size:	3.37 MB 
ID:	55733

    It's a scan (!) of the bottom half. drawing some forest, some smaller rivers, defining the peaks and cliffs, sowed some rye, and started to blacken the houses, paths and labels because the pencil got lost in the color.

    One thing though: im not sure, if i should go on with filling the terrain with rough strokes or color the whole area. What do you think?
    It started as a sketchy thing, but it developed and got more serious, so i can't decide...

  6. #6
    Guild Apprentice
    Join Date
    Jun 2012
    Location
    Switzerland
    Posts
    44

    Default

    back again, with a scan of my progress.
    already did some labeling in the newer part, but there will be a lot more, like on the bottom left part.
    Since i wrote "HALA / Solsuno & Basaro / with its immediate vicinity / in the year 1817" it would make sense to make the map even bigger, in fact to the left side. I probably will add one column of sheets, if i'm ambitious two, to have Hala in the center. Actually i would have to add also two rows of sheets, one at the bottom and one at the top, but that would be mad. Anyway, any comments or suggestions?
    Click image for larger version. 

Name:	HalaStitchkl.jpg 
Views:	132 
Size:	3.73 MB 
ID:	56051

  7. #7
    Guild Adept Viking's Avatar
    Join Date
    May 2013
    Location
    Canada
    Posts
    436

    Default

    A column on the left or two and one at the bottom would be enough I think. It's all up to you of course.

  8. #8

    Default

    Good job ! It's so rare to see a map with level lines.
    It remains me of the very good and accurate "Hârn" maps.

  9. #9
    Guild Apprentice
    Join Date
    Jun 2012
    Location
    Switzerland
    Posts
    44

    Default

    Thanks, Viking and Ilanthar! I went (for the moment) with one at the left and one the bottom, but havent drew anything on them yet. But i filled the original six sheets with color.
    under the title there will be another cartridge with some explanations on it, so that the title won't look like it just somewhere
    It will have to rest though for a while, since i'm very busy: July Challenges all over the place and there's something called exams, that i have to learn for, so you have to be patient!
    It's more than lousy joined, but as an extra, its extra big
    Click image for larger version. 

Name:	HalaStitch6.jpg 
Views:	162 
Size:	3.27 MB 
ID:	56218
    Last edited by leen; 07-18-2013 at 05:15 PM.

Tags for this Thread

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •