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Thread: Cozy keep

  1. #1

    Default Cozy keep

    Ok so I'm playing with the idea of a "cozy keep" and the challenge was to fit everything in to a square that was no bigger than 100x100. Leaving out the problem with wall thicknesses and stuff, the challenge was to find a way to fit in all of the components that I wanted to put into one place.
    So I started to explore the idea of what rooms needed to be connected to or near others. I figured out that the common hall needs to be next to the keep, the kitchen next to the common hall and the servant's hall near it. In this fashion, the servants would leave their hall, cross over to the kitchen, then into the common hall for big meals or possibly up into the keep to do their daily routine.

    The barracks seems to be this absent building but I knew that I wanted it near the main gate. I'm not sure what I would attach to it since I'm not (necessarily) placing any 'crafter' buildings inside the walls (no blacksmith, etc.) as that would be handled within the adjoining village.

    The basic idea is that this is a small keep that would be attached to a large village. Therefore I could remove things like the stables, gardens and the like as they would be handled 'outside' of the walls. I figured that I would lay it out on some graph paper just to see how much room I was using for the various buildings and how they could all fit within the square. It was not an easy task.

    Once I started to establish what buildings I would need it was a matter of arranging them within the 100x100 foot square. Then I could also decide how tall the buildings were (in terms of how many stories they would have)
    1 ) Keep (4x)
    2 ) Common Hall (x2 but 2nd is just open space)
    3 ) Kitchen (x2: staff quarters on 2nd)
    4 ) Servant's Hall (quarters) (x2)
    5 ) Barracks (x2: senior staff on 2nd)
    6 ) Watch Towers (for gate area) (x2)
    7 ) Extra Building which I haven't figured out what to put there yet. (x2)

    So then I slapped the whole thing into Sketchp to get an idea of what the place would look like and could start identifying things.
    I placed the well (unlabeled) between the kitchen and the servant's hall in the small alcove beside the set of stairs that lead up to the second floors of the servant's hall and the kitchen.

    I wanted stairs leading up to the second floors of the barracks, the unknown building (though I'm not sure I need another set by the keep) and by the watch tower. The barracks would definitely need double stairs (watch towers would have their own, internal stairs) to empty guards quickly in an emergency.

    Any suggestions on the placement of the stairs?

    Thanks!
    -GP











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    Last edited by Green-Pilgrim; 05-20-2016 at 03:08 AM.
    Larger copies of my maps located on flickr and can be used for your enjoyment.

  2. #2
    Guild Master Josiah VE's Avatar
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    Default

    Cool design, and I love that sketchup thing!

    I offer map commissions for RPG's, world-building, and books
    PORFOLIO | INSTAGRAM

  3. #3

    Default

    Shouldn't the watch towers be taller to provide a view over the roofs?

  4. #4

    Default

    I can make them three stories in the next model


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    Larger copies of my maps located on flickr and can be used for your enjoyment.

  5. #5

    Default

    So far it seems more like a tower house or small keep extended into a fortified manor. Which might be your intention and it works as that. Although I'd be tempted to extend the building on the left to make it one long connected range, and put the second set of stairs on the north side of the barracks tucked into the corner.
    My new Deviant-thing. I finally caved.

  6. #6

    Default

    So basically just remove the set of stairs by the keep?

    Fixed the height of the two front towers and removed the stairs between the 'off-building' and the Keep.

    Click image for larger version. 

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    Sent from my iPhone using Tapatalk
    Last edited by Green-Pilgrim; 05-20-2016 at 01:37 PM.
    Larger copies of my maps located on flickr and can be used for your enjoyment.

  7. #7

    Default

    So I turned the concept model into a simple floor-plan showing the rooms and doors. Still working on how to turn a 3-D model into a functional map.
    Click image for larger version. 

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  8. #8
    Guild Master Josiah VE's Avatar
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    Default

    Pretty cool stuff!

    What I would do for make it a map is take a snapshot of the 3d model and trace it over in photoshop or whatever, but you might want to do thing differently.

    I offer map commissions for RPG's, world-building, and books
    PORFOLIO | INSTAGRAM

  9. #9

    Default

    ...and I just realized that I forgot to reproduce a set of stairs by the left tower. Fixed it and added the second floor. I'm going to model / layout the keep's interior separate since it will have a layout that will be different than just the standard, 'open room' that the others have.

    Click image for larger version. 

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    Click image for larger version. 

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    Larger copies of my maps located on flickr and can be used for your enjoyment.

  10. #10

    Default

    And voila. Redrawn from the model.

    Click image for larger version. 

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