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Thread: Graveths Fort

  1. #1
    Guild Expert eViLe_eAgLe's Avatar
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    Default Graveths Fort

    Been working on this for a day, it has been a while since I've done a battlemap.
    Pretty proud of it, my only qualm is that I might of made it a bit too cluttered, I also made it for my game taking place today. Had to reduce the quality a bit, otherwise it would be too big to post, but for the full quality, head over to my deviant art.
    Feel free to use it for anything but Commercial projects.

    Day time version, near fall.
    Click image for larger version. 

Name:	The Fort Day Time.jpg 
Views:	640 
Size:	4.47 MB 
ID:	56639

    Nighttime version.
    Click image for larger version. 

Name:	The Fort night time.jpg 
Views:	428 
Size:	3.04 MB 
ID:	56640

    A thank you to all the people at Dundjinni, and greytale!
    Last edited by eViLe_eAgLe; 08-04-2013 at 03:30 PM.

  2. #2

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    That looks great! Fantastic job blending the various textures together, looks quite seamless. Wish I could have been in this game, looks like loads of fun.

    Cheers,
    -Arsheesh

  3. #3
    Guild Expert eViLe_eAgLe's Avatar
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    Default

    Thanks, Arsheesh

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    Community Leader Jaxilon's Avatar
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    Default

    A very good looking battlemap there.

    The only thing that made me wonder was if the fort commander would allow trees so close to his walls...I think those would have been trimmed back a ways.
    “When it’s over and you look in the mirror, did you do the best that you were capable of? If so, the score does not matter. But if you find that you did your best you were capable of, you will find it to your liking.” -John Wooden

    * Rivengard * My Finished Maps * My Challenge Maps * My deviantArt

  5. #5
    Guild Expert eViLe_eAgLe's Avatar
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    Default

    @Jaxilon, alot of the tree have been trimmed, and more will be. But, some of the tree's are huge, rivalling some of the larger tree's here, as average ones. So, it's not easy to bring down one of the big ones.

  6. #6
    Community Leader Jaxilon's Avatar
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    Ahhh cool, if it's a part of your story it's perfect. I was just saying that from a defensive standpoint it was always a weakness if there was cover for approaching forces and would be one of the first things that would typically be dealt with. Fortresses like their killing zones
    “When it’s over and you look in the mirror, did you do the best that you were capable of? If so, the score does not matter. But if you find that you did your best you were capable of, you will find it to your liking.” -John Wooden

    * Rivengard * My Finished Maps * My Challenge Maps * My deviantArt

  7. #7
    Guild Expert eViLe_eAgLe's Avatar
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    And the fort is going to be expanded, in a much, much later map, this is just essentially, a temporary fort, while they setup the larger frame and stonework of the successor.

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