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Thread: The Vale - WIP

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  1. #1
    Guild Member Facebook Connected Gumboot's Avatar
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    Default The Vale - WIP

    So, I've put my Terrador map aside for now and am focusing on a key region. For this one I decided to go with a topographic style, and I just hope I haven't bitten off more than I can chew, because this map is HUGE. The example here is at 50% resolution and really high jpeg compression just to fit it within the attachment limits. The smaller grid is 1km, the larger grid 10km.

    Click image for larger version. 

Name:	The Vale Progress.jpg 
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    "The Vale" is a region on the SW frontier of Terrador, comprising the County of Guldoke in the west and the southern portion of the Duchy of Estansi to the east. In the SE corner is a mountain pass which leads into the Vespan Empire - a long-standing enemy of the kingdom. The dominant geographic feature of The Vale is Cauldron Lake; an immense, ancient caldera.

  2. #2
    Guild Adept Viking's Avatar
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    This looks pretty awesome so far. What software did you use to create this?

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    Guild Member Facebook Connected Gumboot's Avatar
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    Quote Originally Posted by Viking View Post
    This looks pretty awesome so far. What software did you use to create this?
    It's just photoshop, with Wilbur for the underlying heightmap.

  4. #4

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    It looks great, really convincing. Did Wilbur make those contour lines too, along with the heightmap?

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    Guild Member Facebook Connected Gumboot's Avatar
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    Quote Originally Posted by AvuncularMontague View Post
    It looks great, really convincing. Did Wilbur make those contour lines too, along with the heightmap?
    No the contours are from photoshop, using the "trace contour" function under Filter>Stylize. I just had to determine the vertical range of the map to determine the scale match between elevation and the grey scale level, so I could get contour lines at the right altitudes (the heavier lines are 100m intervals and the lighter lines are 50m intervals). I did have to do a bunch of manual re-drawing in places where specific geography was required, which is why the underlying relief shading doesn't quite seem to match up with the contours in a couple of places.

    I am using my government-issued 1:50 000 topographic maps as a style guide (and will use their key) but I couldn't quite match for scale because the map would have simply been far too big (which is why my interim contours are at 50m intervals instead of 20m intervals!). And yes, Lingon you're quite right; the style is totally at odds with the time period. I aren't any good at those amazing artistic maps a lot of you do with the little mountains and trees so I'm sticking with doing maps purely for the purpose of accurately displaying geographic information for now, hence the satellite map for Terrador and now this topographic map.

    One day I might take a crack at one of those artistic maps.

    For now I will have to wrestle with this behemoth. The file is already over 1.5GB. My computer is really struggling.

  6. #6
    Guild Expert Guild Supporter Lingon's Avatar
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    Very cool so far, I like the style. Maybe a little bit modern – if I remember correctly, Terrador is medieval-ish, right? – but whatever Will follow this!

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    Community Leader Facebook Connected Steel General's Avatar
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    Looks like a fine start, thought the grid tends to overwhelm the detail of the map.
    My Finished Maps | My Challenge Maps | Still poking around occasionally...

    Unless otherwise stated by me in the post, all work is licensed under a Creative Commons Attribution-Noncommercial 3.0 United States License.



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    Guild Member Facebook Connected Gumboot's Avatar
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    Quote Originally Posted by Steel General View Post
    Looks like a fine start, thought the grid tends to overwhelm the detail of the map.
    Good catch, you're quite right. I think I'll have a play with the transparency and if it remains overwhelming I might drop the smaller grid back to 2km. That's essentially what I did with the contours; I began with 20m intervals and it was just too, too crazy, so I cut it back.

  9. #9

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    Quote Originally Posted by Steel General View Post
    Looks like a fine start, thought the grid tends to overwhelm the detail of the map.
    He lives! Great to see you again SG.

    Cheers,
    -Arsheesh

  10. #10
    Guild Journeyer randigpanzrall's Avatar
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    Perfect work, as usual gumboot! I' m impressed by the fine details especially of the mountains. A tutorial of this would be fine. You did them with Wilbur and photoshop? Even when this map-style is quite of modern and governmental style it could show the worlds situation in medieval times. Then it' s a lookback to the situation in the past with the knowledgement and possibility of today.

    The maps with more artistic intentions better fits to the way of seeing the world in the past, whether this map allows better reflections on the past from the nowaday point of view. So far this cartographical work is maybe less beautyful but more interesting and detailed. Later, it could inspire gumboot for some artistic tryouts maybe.

    Looking forward for more to come

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