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Thread: Wilbur questions for Waldronate

  1. #11
    Administrator Redrobes's Avatar
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    Yeah thats basically all it is. Its a colour file that is a texture that is stretched over the tile / terrain. E.g.



    Just put color.png into the same dir next to your height.hf2 file and the exe and run it up. Theres no U in color.png or color.bmp - I caved into the Americanism this time. My post above #9 was incorrect for having it. I ought to make it look for both of them in some kind of sequence till it finds something it can use - but right now I dont think it does.

    EDIT - please see examples:

    README
    height.hf2
    color.png

    Put into dir with DragonFlight then run it up. Use right click "save as" to save files.
    Last edited by Redrobes; 10-16-2013 at 03:32 PM.

  2. #12
    Guild Member Facebook Connected Thorf's Avatar
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    Wonderful, thanks! The source of my problems appears to have been using a BMP for the colour file - when I changed it to a PNG, the problem disappeared.

    This is an excellent little utility - it gives the basic 3D model with nice shading options and good camera/flyover control without going into 3D rendering options, which is precisely what I was looking for. That it effectively allows shading the height field with any regular flat map is a huge advantage, making it a very powerful tool indeed.

    Thanks again for pointing me in this direction. I'm going to make good use of DragonFlight in the very near future.

  3. #13
    Administrator Redrobes's Avatar
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    Thanks its just my debugging tool for my terrain generator since it doesnt have a user interface. I think Wilbur and DragonFlight would be a good combo if the preview on Wilbur is not what you require. I know that Monks uses Wilbur as part of the voodoo in generating the base terrain for MeDem and I use DF for the debugging of some of the tiles in later stages. I used to use a BMP file for the heights and colour but now I use HF2 and PNG. So maybe some bug has crept into the BMP side of things. I will check it but I would stick to PNGs.

  4. #14
    Guild Adept acrosome's Avatar
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    OK, what am I doing wrong? I can't even get Wilbur to open a grayscale BMP file. I get these errors:

    Click image for larger version. 

Name:	error1.PNG 
Views:	46 
Size:	16.6 KB 
ID:	63533

    Click image for larger version. 

Name:	error2.PNG 
Views:	56 
Size:	15.2 KB 
ID:	63534

    It's a grayscale elevation map of Venus, 32MB.
    Last edited by acrosome; 04-26-2014 at 06:12 PM.

  5. #15
    Administrator waldronate's Avatar
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    Try PNG instead.

  6. #16
    Guild Adept acrosome's Avatar
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    Awesome- using a PNG version worked fine. Thanks! Now to do some experiential learning...

  7. #17
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    Totally coincidentally I got that same message today, and it was caused in Photoshop by saving as one file type while keeping the extension of another. I didn't even know that was possible, but it happened. I reloaded he offending images into Photoshop and saved them out as proper PNGs, and they worked fine thereafter. Could you possibly have done the same thing, acrsome?

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