Results 1 to 5 of 5

Thread: Mountain lakes 3D (step by step project outline)

Threaded View

Previous Post Previous Post   Next Post Next Post
  1. #1
    Guild Member
    Join Date
    Oct 2010
    Location
    Israel
    Posts
    60

    Default Mountain lakes 3D (step by step project outline)

    ***updated some more tips***

    I've been requested to draw a mountain lake with a rider using magic to cross it, and an army in pursuit.
    here's a step-by-step walkthrough of what i did:
    1) make a 3d topography using google sketchup:
    Click image for larger version. 

Name:	3_lakes_3D.jpg 
Views:	498 
Size:	149.0 KB 
ID:	58425
    *** to make the angles all wacky i changed the field of view angle from the normal 30-45 degrees to 60-75 degrees, this makes that fish eye lens look to the perspective.

    ===

    2) make a very crude drawing to illustrate the general idea. send for approval:
    Click image for larger version. 

Name:	3 lakes layout 1.jpg 
Views:	327 
Size:	91.6 KB 
ID:	58426

    ===

    3) start drawing outline and general topography:
    Click image for larger version. 

Name:	3_lakes_progress_01.jpg 
Views:	260 
Size:	176.7 KB 
ID:	58427

    ===

    4) finished B&W:
    Click image for larger version. 

Name:	3lakesbwsmall.jpg 
Views:	437 
Size:	1.22 MB 
ID:	58428
    *** the water color is an extra layer of light gray set on "multiply" transparency.

    ===

    5) color:
    Click image for larger version. 

Name:	3_lakes_color_02-no falling-dude_small.jpg 
Views:	595 
Size:	1.07 MB 
ID:	58429
    *** layers i used (+blend modes)
    1) B&W lines (set on multiply)
    2) Base color layer (set on multiply)
    3) Dark tones (set on multiply)
    4) Light tones (set on screen)
    5) Fog & clouds (set on screen)
    Last edited by Gluhoded; 10-17-2013 at 12:29 PM.

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •