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Thread: The Great Valley

  1. #11
    Guild Journeyer Thurlor's Avatar
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    Trying to decide on a name. A few potentials are;

    - The Empire of the River Dragon
    - The Crocodile Empire
    - The Empire of The River

    I envision a throne room with a crocodile theme. Actually a lot of the symbolism for the empire would be animals of the river (region in general?) with a lot of crocodiles everywhere.

    It's times like these that I really wish I had artistic abilities. I have an image in my head of a giant stuffed crocodile (8+ metres) being used as a throne. I can clearly see the head looming down over the emperor or empress (what's a gender-less term for the leader of an empire?)

  2. #12
    Administrator waldronate's Avatar
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    I have been told that the hippopotamus is a far more fearsome and dangerous animal than a mere crocodile.

  3. #13
    Guild Journeyer Thurlor's Avatar
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    Well here's the latest update. I wasn't lying when I said I wouldn't be rushing this.

    Anyway, still an awful lot to be done. I spent too much time on the border and I'm not really all that happy with it now.

    I'm having real difficulty including all the info I want and I'm considering bumping up the resolution but I'm not sure how my PC or The GIMP will deal with it.

    Click image for larger version. 

Name:	The Great Valley 600.jpg 
Views:	82 
Size:	3.42 MB 
ID:	59509

    Well, I just had to re-export my map as a lower quality jpg to be able to upload it. If I increase the map's resolution such issues will be even greater.

    As a note I'm doing most of the work in Inkscape. Layers are compiled in GIMP as it seems to be a bit more responsive with large images.

  4. #14
    Guild Journeyer Thurlor's Avatar
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    I had the idea that the people of The River would use Junk style boats for transport. Then I was thinking of a form of paddle steamer. Now I am thinking of a steam powered paddle junk. Does anyone know if they ever actually existed and where to get pics? My google skills seem to suck. If my drawing skills were better I might try and design one myself.

    Considering that The River has nasty denizens such as 8+ metre crocodiles and fresh-water sharks would the boats be equipped with mounted harpoon guns?

  5. #15
    Guild Master Falconius's Avatar
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    If I'm not mistaken the advantage of a junk is that it is cheap and also sea going. Assuming this river does reach the sea at some point I'd imagine there might be a few seagoing vessels for whatever reason, but by far the vast majority would be river boats with a shallow draft. Flat bottomed boats, Mississippi steam boats, barges, etc. The advantage is that you could make them above the water be whatever you really wanted within reason. If you wanted to have a bunch of floating castle/palace type things you could have that too. The likely hood is that most boats wouldn't have anything more than maybe a rifle or crossbow depending on your era. Possibly some long pointy sticks too... Most people wouldn't bother with anything specifically for these beasts they'd just stay the hell out of the water. Hunting and fishing vessels would be the exception and depending if those beasties are their game or not would have appropriate equipment. Honestly I doubt even military vessels would have stuff geared in that direction, they'd have sea to land and sea to sea weapons for dealing with ships and forces near the river. Unless of course you want the people of your river to be gun crazy hunting nuts, it's your world after all, but then the river would probably not have many 8 meter crocs in it anymore either.

    Are those lines roads running beside your river? Or are they canals, they look kind of blueish to me? If they were roads I'd expect them to be laid out in a more practical and lazy manner and not follow the river all that closely. If they are canals then they completed one hell of a mega project but I'm not sure I'm understanding their purpose here? What does the hatching at either end of the map indicate?

  6. #16
    Guild Journeyer Thurlor's Avatar
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    @ Falconius

    My reason for choosing a junk was purely that I like the look of them. However my main goal is a river going society with many thousands of paddle steamers and sail boats. The need/ability to reach the sea (thousands of kilometres away) is lacking as the Empire is stuck between two hostile powers (those hatched areas at either edge of the map).

    Those lines running along-side the river are roads. I can't even begin to imagine the work involved in creating such an extensive system of canals. The colours aren't final (they were supposed to be dark grey). The thing to remember is that the map has a scale of 2 px = 1 km. So within the space of that road there is plenty of room for lazy/practical meanderings. At first I wasn't going to bother with a road system following the river banks but when I started considering the society I came up with the idea that they are all rather keen on the idea of personal freedoms one of which is freedom of travel. The river is a great means of travel for the wealthy but probably not the poor. Besides there will be some cargo which is impractical to transport via water.

  7. #17
    Guild Master Falconius's Avatar
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    I agree, junks are pretty cool looking, but there is nothing preventing flat bottomed boats to have that same atmosphere or look to them.

    Yeah the scale of this really keeps throwing me for a loop. The section of river there is thousands of kilometers long so it is really unfamiliar. Still I would expect roads to have more of a presence in the mid distance between the river and the cliffs since at that location there would be more of a need for them. That said, roads would also probably naturally develop along the river too. I assume there is something preventing them from building roads in the desert? There are a couple of places that would be really useful for them to build through, maybe with covered roads even (another mega project though heh)? Or even if they just ran tracks across the desert like they do for snow roads in North America. With steam power available have you considered rails at all? Railways lead directly to the waning of canals importance after all.

    Just how high are those cliffs anyways? Given the rest of the scale in the map it gives me the impression of enormity.

  8. #18
    Guild Journeyer Thurlor's Avatar
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    Having done some reading since my last response I've since come to the conclusion (as you already stated) that flat bottomed river boats can look like pretty much anything. I've given some thought to designing a junk style river boat but my skills don't lie in 2D, but rather 3D and I don't really wish to spend the next few months modelling a boat for one map (I'm so lazy). I'm also considering some immense floating fortresses for the Imperial Navy.

    Be assured that there will definitely be roads closer to the mountains (further from the river). Currently they aren't finished so I haven't included them in the uploaded map. To be more specific there will be an Imperial Highway (raised and guttered, possibly cobbled) that generally follows the river bank. A few shorter Imperial Highways will cross dividing mountains with tunnels cutting through the mountain tops. I'm still considering the issue of railways and whether or not they would be practical.

    The desert sits at an altitude of 2-2.5 km and is extremely inhospitable to humans (most life). The back story is that the Burning Lands are littered with a mineral that is extremely reactive with oxygen (causing explosions and fires). Consequently people avoid the high altitudes and travel through the Burning Lands is almost impossible. The people being rather clever have figured out how to collect/mine the mineral and use it for the fuel for their steam engines (to explosive for internal combustion engines with-out refining). Actually many products can be produced from/with it after refining and processing. For example, fertilisers, anti-biotics and potentially fuel (they haven't figured out internal combustion engines yet).

    Given all of the above and the fact that the civilization in question will be 5000+ years old I'm imagining a very large population and population density. One of the things that has prevented them from stagnating (too much) is the constant threat of invasion from the hostile nations both up and down the valley.

    Those enemies up-valley are fellow humans that are pretty much deranged from constant exposure to unrefined Fire-Ore (a place-holder name) as well as limited ingestion. Their working name is Fire-Eaters.

    Those enemies down-valley are a type of sentient, tool-using crab with an aggressively expansionistic society. To make matters worse, they will eat almost anything (including people). Constant skirmishes ensue between them and The Empire but things are almost at a stand still. The Empire can't push the Crabs back as they have incredible numbers and resilience and the Crabs can't push any further up the valley as they are tied to the salt-water of the sea for reproduction. Recent reports indicate that the Crabs may be trying to create salt-water breeding ponds which has The Empire rather worried.

    Hmm, I hope that's not too much back-story. I don't want to bore people or anything.

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