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  1. #1
    Guild Journeyer Altrunchen's Avatar
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    Aug 2013

    Post DM Map Markers

    While making maps for my D&D campaigns I found that I commonly wanted/needed a way to tell myself information that the players did not have access to that would not require me to make too many other clicks. So I eventually decided to make some map-markers that would represent all the information I could care to know about.

    I should also mention that I am a patron of the program Maptools and that these tokens are intended to be placed on the hidden layer where only the DM can see them.

    Furthermore, in Maptools (in case you weren't aware >.< ) if you double-click on an image that was dragged and dropped instead of drawn as a tiling texture, then you can enter in text in the 'GM Notes' section. If the image is not on the token layer, and there is some text either in the ordinary text field or in the DM notes field, then when you click on the image a text box will appear that shows the information you previously input. I use this function to detail traps, hazards, puzzles, or whatever else as need be.

    Just in case you don't want all of them at once, I have taken the liberty of uploading zip files for each category as well as for all of them together:

    Map Markers (All):

    Difficult Terrain:
    Click image for larger version. 

Name:	Difficult Terrain.png 
Views:	170 
Size:	13.5 KB 
ID:	59312
    DC of Terrain = Movement Speed/ Level on Marker, if Level = 1 then movement is not inhibited but terrain warrants a balance check if run upon

    DM Objects:
    Click image for larger version. 

Name:	Trap.png 
Views:	855 
Size:	16.4 KB 
ID:	59316Click image for larger version. 

Name:	Monster Encounter.png 
Views:	269 
Size:	18.3 KB 
ID:	59317
    DC of Trap = Level on Marker * 5
    Relative DC of Monster Encounter: 1-3 = lower than the party's level, 4-6 = higher than the party's level

    Environmental Hazards:

    Locked Doors:
    Click image for larger version. 

Name:	Locked Door (Lvl 1).png 
Views:	205 
Size:	13.0 KB 
ID:	59313
    DC of door = Level on Marker * 5


    Normal Doors:
    Click image for larger version. 

Name:	Doorway.png 
Views:	86 
Size:	15.4 KB 
ID:	59319

    One-Way Doors:
    Click image for larger version. 

Name:	One-Way Door.png 
Views:	240 
Size:	14.5 KB 
ID:	59318

    Click image for larger version. 

Name:	Puzzle.png 
Views:	134 
Size:	14.4 KB 
ID:	59314
    DC of Puzzle = Level on Marker * 5

    Click image for larger version. 

Name:	Shop.png 
Views:	219 
Size:	14.8 KB 
ID:	59315
    Quality of Shop = Level on Marker *5
    The higher the level of the shop, the more goods AND/OR the better quality of goods sold there AND/OR the better prices found there.

    Source Markers:

    Stuck Doors:
    Click image for larger version. 

Name:	Stuck Door.png 
Views:	80 
Size:	16.6 KB 
ID:	59320
    Break DC = unspecified

    Trapped Doors:
    Click image for larger version. 

Name:	Trapped Door.png 
Views:	162 
Size:	14.1 KB 
ID:	59321
    Trap DC = unspecified

    I may also add some in the future too.

    Last edited by Altrunchen; 11-25-2013 at 11:08 AM.

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