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Thread: Tsym Online first draft concept map

  1. #1
    Guild Novice Facebook Connected 8 Pound Studios's Avatar
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    Default Tsym Online first draft concept map

    Hello Everyone,

    This is the first draft map a made using Hires images I took from google earth and splicing them together. I wanted to get an ultra realistic look/feel to the map and although it still has a lot of work, like the edges meeting the water I think it came out ok for a first draft.

    Let me know what you think please and any advice would be much appreciated!

    https://lh5.googleusercontent.com/MEXwxRa16ZC_uIOYXucfRdLnf7vv7HaByMAV-nNhfqE=s845-no


    It would not let me post the image so I just put the link.

    Thanks all!
    Chris Huff

  2. #2
    Guild Expert jbgibson's Avatar
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    Default

    Well, stitching together real-world imagery can be really effective. Take a look at Guild member a2area's work.

    Your patchwork seems to be placed at different illumination angles, though. I can easily imagine earthly mosaics needing to incorporate material taken from wildly different seasons and times of day, but as a map your plausibility will be enhanced by no distracting differences. You're right that the coastline treatment needs work - the vagueness doesn't work.

    Those two SE lobes have odd rivers, for the terrain indicated.

  3. #3
    Guild Novice Facebook Connected 8 Pound Studios's Avatar
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    Quote Originally Posted by jbgibson View Post
    Well, stitching together real-world imagery can be really effective. Take a look at Guild member a2area's work.

    Your patchwork seems to be placed at different illumination angles, though. I can easily imagine earthly mosaics needing to incorporate material taken from wildly different seasons and times of day, but as a map your plausibility will be enhanced by no distracting differences. You're right that the coastline treatment needs work - the vagueness doesn't work.

    Those two SE lobes have odd rivers, for the terrain indicated.

    Thanks for the Feedback! I'll keep working on it!
    Chris Huff

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