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Thread: Kobold Hall

  1. #21
    Community Leader Facebook Connected Ascension's Avatar
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    The slime pool looks a thousand percent better with the new duller greens and the floor is splendid also. Still, the background looks kinda like brown fur but maybe it's just me. It's cool looking don't get me wrong, and I'd like to maybe use the idea for something, I just think it's furry and not rocky but que sera, sera.

  2. #22
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    @ ascension - hehehehehe I see what you mean about the "brown fur". The thing is i chose the texture as it was all i had at the time. I produced a base image 20 sq x 20sq (on a 64px by 64px grid i think its 1280x1280) and just resized canvas for each room and then "cut out" the walls from the brown fur texture, it's not really brown fur but i like the description , this revealed the floor underneath. I then just added an edge bevel and drop shadow (then other assorted details). I may yet change it but i'm not finding anything i like enough.


    stuamn (i use too many brackets)

  3. #23
    Community Leader Facebook Connected Ascension's Avatar
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    I do too (I think)...and too many of these lil thingies...

  4. #24
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    Awesome... will be using these tomorrow in my one-shot!

  5. #25
    Community Leader Facebook Connected torstan's Avatar
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    They look great. Good job.

    You can attach an xcf file if you zip it first (probably a good idea anyway given the file-size). You'll probably still need to drop the resolution to get it to fit under the upload limits. However I know that I would still be interested in seeing the root file for this.

  6. #26
    Community Leader jfrazierjr's Avatar
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    Quote Originally Posted by torstan View Post
    They look great. Good job.

    You can attach an xcf file if you zip it first (probably a good idea anyway given the file-size). You'll probably still need to drop the resolution to get it to fit under the upload limits. However I know that I would still be interested in seeing the root file for this.
    I second that 100%!
    My Finished Maps
    Works in Progress(or abandoned tests)
    My Tutorials:
    Explanation of Layer Masks in GIMP
    How to create ISO Mountains in GIMP/PS using the Smudge tool
    ----------------------------------------------------------
    Unless otherwise stated by me in the post, all work is licensed under a Creative Commons Attribution-Noncommercial 3.0 United States License.

  7. #27

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    I really want to thank you for these maps. I am using Kobold Hall to teach some new players how play and these maps will go over really well.

  8. #28
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    been busy trying to throw together some kots maps (in Maptool with some GIMP). I'll try to find somewhere to post the XCF file tomorrow (those i didn't delete) I think i still have the base file and the second slime room.



    stuamn

    EDIT: ok i uploaded them to 4shared.com, they seem very slow but free, a friend suggested them.
    files are: the base map, a 20x20 64px grid - no walls and slime room 2 (i think i called it kr3.jpg)

    http://www.4shared.com/file/58057824...29c/kbase.html

    and

    http://www.4shared.com/file/58060427...b/kobold3.html

    I can't guarantee the others will come as i have deleted them, these two were in a separate folder
    Last edited by stuamn; 08-06-2008 at 09:15 PM. Reason: information

  9. #29
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    I don't want to edit the last post twice so


    the files are 30Mb each

    and i renamed most (all of the layers)

    because 1 layer called background, 14 layers called Newlayer#1.......14 and 6 layers called Pasted Layer#1......6, does not make for easy viewing.



    stuamn

  10. #30
    Community Leader jfrazierjr's Avatar
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    Thanks for all the work done on these. You should consider entering this months challenge. Also, please keep posting your files!
    My Finished Maps
    Works in Progress(or abandoned tests)
    My Tutorials:
    Explanation of Layer Masks in GIMP
    How to create ISO Mountains in GIMP/PS using the Smudge tool
    ----------------------------------------------------------
    Unless otherwise stated by me in the post, all work is licensed under a Creative Commons Attribution-Noncommercial 3.0 United States License.

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