Page 1 of 11 12345 ... LastLast
Results 1 to 10 of 102

Thread: Terraformed Venus

Hybrid View

Previous Post Previous Post   Next Post Next Post
  1. #1
    Guild Adept acrosome's Avatar
    Join Date
    Dec 2013
    Location
    35.2, -106.5
    Posts
    289

    Wip Terraformed Venus [WIP]

    EDIT--

    Before you waste your time, I have changed the elevation data set that I was using and re-started several times. If you want to see the current status of the map it starts on page 10.

    --END EDIT

    Howdy, All.

    As I mentioned elsewhere my pet project is going to be a terraformed Venus. I plan to use it for an ultra-low fantasy (no magic) campaign set a few millennia after a cataclysm. Here's a preview:

    Click image for larger version. 

Name:	Sitherion_Overview.png 
Views:	2327 
Size:	3.13 MB 
ID:	59757

    This is a USGS topo map of the planet with a sea mask and 5-degree lat/long lines superimposed, Mercator projection, and it only goes to 57-degrees north and south. (At the equator a 5x5-degree quad is roughly 328 miles square, so almost 108,000 sq miles- just a bit bigger than Colorado.) It also is compressed quite a bit so that I could post it here- the original is over 27000 px across. I'm going to use this to guide my work on smaller regional maps. I'll also use this to figure out climate.

    As a bit of a warning- It'll probably take me years to get any work done on this, so don't expect updates often.

    Here are the prevailing winds, before I take into account the continents:

    Click image for larger version. 

Name:	Sitherion_Prevaling_Winds.png 
Views:	437 
Size:	3.21 MB 
ID:	59758

    If it looks backwards, remember that Venus rotates the other way- the sun rises in the west.
    Last edited by acrosome; 04-13-2019 at 08:12 PM. Reason: add WIP to title

  2. #2
    Guild Adept foremost's Avatar
    Join Date
    Feb 2013
    Location
    Maine, USA
    Posts
    426
    Blog Entries
    1

    Default

    Sounds like a very neat idea
    Excellent detail of all the little islands, looks like back-breaking work.
    Are those mountains or swamps?
    No pressure on updating quickly, but when you get things done, please do let us know.

    FM
    The best maps are the ones we like the most after looking at the longest.

  3. #3
    Guild Adept acrosome's Avatar
    Join Date
    Dec 2013
    Location
    35.2, -106.5
    Posts
    289

    Default

    They are mountains (real planetology). I'm not planning on going with the classic "Venus as a swamp-planet" motif.

    And on another forum someone just pointed out that I could rotate the map 180 degrees to disguise the fact that the sun rises in the west, to confound those who might otherwise recognize it. Hmm.

    Overview:

    Click image for larger version. 

Name:	Sitherion_Overview.png 
Views:	344 
Size:	3.10 MB 
ID:	59764

    Prevailing Winds:

    Click image for larger version. 

Name:	Sitherion_Prevaling_Winds.png 
Views:	372 
Size:	3.20 MB 
ID:	59763

    I'll presume that the Powers That Be decided to just designate east as "the direction the planet spins," and north is "to your left when facing east," etc. The actual magnetic character of the poles really should have little to do with such things.
    Attached Thumbnails Attached Thumbnails Click image for larger version. 

Name:	Sitherion_Overview.png 
Views:	220 
Size:	3.13 MB 
ID:	59762  
    Last edited by acrosome; 12-17-2013 at 11:52 AM. Reason: typos

  4. #4
    Guild Journeyer gilgamec's Avatar
    Join Date
    Mar 2009
    Location
    Colonia Claudia Ara Agrippinensium
    Posts
    130

    Default

    As part of the terraforming process, has Venus's rotation been sped up? Otherwise, a single day will last so long (240 Earth days or something) that I'm not sure that you can use Earth-based climatic theory. For example, the "day side" of the planet would be receiving light and heat for (Earth-)months at a time, so pressure zones that would form would be more based on continent/ocean size than axial inclination.

  5. #5
    Guild Adept acrosome's Avatar
    Join Date
    Dec 2013
    Location
    35.2, -106.5
    Posts
    289

    Default

    Yes, I'm proposing that the rotation is sped up. 116-day solar days are pretty unworkable. Speeding up Venus's rotation will deform it into a more oblate spheroid- it will bulge at the equator, causing new rifting perpendicular to the equator. This will be roughly 40 miles of extra circumference, so I figured I'd add a new 2-mile rift every 20 degrees or so, plus lesser ones where needed. (This actually gives me a way to drain some basins that would otherwise be inland seas.)

    I'm also giving it 20-degrees or so of axial tilt, to generate seasons.

    What I haven't decided is whether I'll keep Venus in the same orbit with some sort of sunshade or if I'll move it to a new orbit. Keeping it where it is has the advantage that I need not add a moon to have appreciable tides- solar tides would be about as strong as Earth's lunar tides. Not having a moon probably means more perturbation of axial tilt, but that's an issue on scales of tens of thousands of years. And a Venus year would still be only 224.7 days.

    OTOH moving it to a new orbit avoids the need for constant station-keeping on the part of a sunshade. And, heck, if my planetary engineers can move Venus then they might as well snag Triton as a moon for it. About 1/3 of Triton's mass could provide volatiles for the terraforming, too (mostly nitrogen and water), leaving a slightly smaller moon to orbit as a satellite. It would also lengthen the year. Options include moving Venus into a binary relationship with Earth (which would require ejecting the Moon to avoid the N-body problem), moving it into a binary relationship with Mars, or slipping it into its own orbit midway between Earth and Mars. (I worry that this would do something terrible to the orbital resonances of these planets, though.) It cannot be placed on the opposite side of the sun from the Earth, as L3 is unstable. So are L4 and L5 unless one body is much larger than the other, which would not be the case here- eventually they would collide or one would be ejected.

    I'm tending towards the position that if my engineers can spin Venus and give it an axial tilt, then they are probably capable of moving it to a new orbit if they feel like it. But I'm not sure what I want for my campaign.

    Anyway, here are some initial climate maps:

    January

    Click image for larger version. 

Name:	January.png 
Views:	1083 
Size:	2.93 MB 
ID:	59788

    The equator and 30-degree parallels are shown. The north and south map edge are at 57-degrees. The reddish pseudo-equatorial line is the ITCZ. Major landmasses are labeled.

    July

    Click image for larger version. 

Name:	July.png 
Views:	856 
Size:	3.01 MB 
ID:	59789

    I'd appreciate if you all could point out glaring errors before I start scribbling a few hundred windsock arrows over the maps.

    I used The Climate Cookbook and PhysicalGeography.net as guides.

    Oddly, I have in some ways recapitulated Earth on these maps- you can see how I have a North and South America, a Eurasia, etc. Thus I leaned on the latter website a lot. The wild card is that my Eurasia sits approximately smack on the equator, so if anyone has any ideas about that I'm listening. Looks like monsoons in Thetis and southwest Ovda?

    Also, I can't quite figure out what to do about Alpha and Astkhik. Their land area is probably too low to have a real continental effect, so I think that I perhaps should do the opposite of what I show here, because they are in the equivalent of my Northern Pacific, which looks like it has a honking big low in January and a mellow high in July.
    Last edited by acrosome; 12-18-2013 at 11:43 AM. Reason: typos

  6. #6
    Guild Adept foremost's Avatar
    Join Date
    Feb 2013
    Location
    Maine, USA
    Posts
    426
    Blog Entries
    1

    Default

    Again, looks like this was a lot of work, tons
    of little islands all over your map. Going to
    make for a lot more work when the project
    progresses. It's obviously been a few weeks
    since you updated, so I hope you are still
    going.

    My question would be "Why is the heat-band
    not directly on the equator?" Maybe this is
    as it should be, and I'm interested to know
    why.

    Water takes a longer time to heat up or cool
    down than land does, and it's also going to carry
    some wind currents along with it. The temperature
    should also fluctuate throughout the seasons. Does
    Venus have seasons?

    Anyway, the coastal areas will have more balanced
    temperature, thanks to proximity to the water. Inland
    areas might be bone-dry and wicked hot as well.

    I'm no expert on this, and if you have information
    from those websites you mentioned, please share!

    Neat project, hope you continue.
    The best maps are the ones we like the most after looking at the longest.

  7. #7
    Guild Adept acrosome's Avatar
    Join Date
    Dec 2013
    Location
    35.2, -106.5
    Posts
    289

    Default

    Yes, I'm still working on it. Exactly two days total since my last post, but I warned you all about that. Careers suck sometimes...

    @foremost: Those aren't "heat bands", they are high- and low-pressure zones. And the ITCZ is just sort of a line near the equator with equal pressure north and south of it. I can't explain it in a pithy manner (especially since my own grasp of it is tenuous at best). If you're interested check out those websites I listed.

    Venus terraformed the way that I'm proposing will indeed have seasons. It's been given more axial tilt, and its spin has been increased.

    Speaking of which I wasn't happy with the previous climate maps, so I re-did them making some different assumptions. I also added winds and currents. I'm ready to start working out Koppen climate zones soon.

    So, yellow are high-pressure zones, blue are low-pressure zones, and the green arrows are prevailing winds:

    Here is July:

    Click image for larger version. 

Name:	Sypherion_July_Pressures.jpg 
Views:	212 
Size:	4.52 MB 
ID:	62628

    Here is January:

    Click image for larger version. 

Name:	Sypherion_January_Pressures.jpg 
Views:	230 
Size:	4.68 MB 
ID:	62629

    Here are currents, hot cold and indifferent:

    Click image for larger version. 

Name:	Sypherion_Currents.jpg 
Views:	364 
Size:	3.00 MB 
ID:	62630

    Recall that "hot" and "cold" are relative. I.e. a warm polar current can be colder than a cold equatorial current.

    EDIT-- Does anyone have a nice 1000m contour map of the world or of North America, so that I have something to compare to while working out climates? My Google-Fu is failing me.

    EDIT-- I decided that I don't like my first world-spanning map (the file size is simply too big to work with) so I'm currently working on re-doing it as eight regional maps instead. Luckily, I found a decent set of USGS base maps that includes the poles, so now I can cover the whole planet. Which is nice, because Ishtar Terra is damned interesting. I've also been struggling with Koppen climate zones, and I'm getting frustrated. I need the climate worked out so that I can decide which basins will be endorheic and which will be inland seas or lakes, etc. But some of these basin seas might be big enough to affect climate. Grr. It looks like most of northeast Aphrodite will be a Sahara-equivalent, and there are a few areas with true monsoons in Manatum and in that large bay at the west end of Thetis.

    So, more will follow... eventually.
    Last edited by acrosome; 03-31-2014 at 10:34 AM.

  8. #8
    Guild Adept acrosome's Avatar
    Join Date
    Dec 2013
    Location
    35.2, -106.5
    Posts
    289

    Default

    Here are some initial thoughts on Koppen Climates. Lines of latitude are in 15-degree increments (this is a Mercator projection that only covers to 57-degrees north and south).

    Frankly, a map of biomes like the Hodridge scheme or like this is probably more practical and useful than Koppen climates, but it seems to be traditional to do the Koppen thing. I'll probably make a biome map later, and the Koppen climates will help me on that.

    There are a lot of landforms that don't really have perfect analogues on Earth, so I made a lot of stuff up. For example, my huge Himalaya-like mountains are on the equator, so I used the equatorial Andes as a model for them somewhat, and made some SWAGs. (Actually they're not quite Himalaya-scale; the really tall mountains are in Ishtar.) A lot of my continents don't have a large north-south mountain range as in the Americas or Himalayan rainshadow like Asia, so I'm not sure how the east-coast and west-coast climates meet in higher latitudes without one.

    My large Amazon-like Af rainforest is in eastern Ovda, since that's the only large chunk of tropical land on an east coast right on the equator. (Equatorial Phoebe is small in comparison.) I made eastern Atla somewhat similar, though.Generally, since so much of my land is in the tropics there is a LOT of Af, Am, and As.

    So, I guess I'm making a jungle/desert world...

    Ulfrun/Atla is a rough analogue of sub-Saharan Africa. Thus, that enormous BWh desert largely covering Zhibek and Artemis is a Sahara-equivalent. (There are no large mountain ranges to keep that desert from just cutting all the way across the continent.)

    Eistla will be an Australia-equivalent. I may change the Umay-ene climate a bit and make it my Madagascar biome.

    There is no good Europe-equivalent with an aberrantly high-latitude Cwa climate, unless it's Hathor and western Themis... but I was going to make Themis/Phoebe my South American biome, and make Beta my North American biome. (Ishtar is probably more like a Canada/Scandinavia bastard child.)

    The only true India-like monsoon is that bit in western Thetis; the other Am climates technically meet criteria- like most of the the Amazon- but aren't the intense and brief raging torrent of the Indian Ocean monsoon.

    This is all just preliminary, to help me make other decisions such as which low spots to fill as lakes and which to leave as endorheic basins, deciding where the big rivers will be, etc. Nonetheless, if anyone has any criticisms, fire away. My eyes were crossing in a lot of spots, so I'm sure that I have some egregious idiocy here, somewhere.

    I'm still working on my newer maps that will show the poles as well. This is important, because there is a lot more of Ishtar down there, and that might end up being an important place. (I have to think of new names for these landforms...)

    I also found GTDR data from the Magellan mission, which is topographical data on Venus. I thought I'd run it through some manipulations in Wilbur when I get a chance and see what pops out. Unfortunately, one pixel is 4.6km, so it isn't terribly detailed, and there are a lot of holes and artifacts in the data, but I still think it can help me figure some things out.

    Hmm... I guess that I have a Wilbur question... given data like that can Wilbur for instance double the number of pixels (to 2.3km/px) by extrapolating elevations or somesuch? (I have yet to download Wilbur- I have to dual-boot some sort of Windows on my laptop, first.) I wouldn't mind trying to do a nice job with Wilbur on some small area, like Tellus or Eistla, or maybe Beta. (I understand that Wilbur works best on smaller scales.)

    After sangi39 mentioned this inspired study on his Yantas thread I started looking around to see if there was any way I could run my world through the HadCM3L climate model, but I don't think that there is. Unless, of course, someone here happens to work for the UK Met Office or the Hadley Center...

    A final point: I was going to name this world Sypherion, that being a fictional cognate of cytherean, which means "of or regarding the planet Venus." But then I found Max's map of the city of Yphyrion, and now I don't feel so clever...
    Attached Thumbnails Attached Thumbnails Click image for larger version. 

Name:	Sypherion Koppen.gif 
Views:	779 
Size:	4.52 MB 
ID:	63325  
    Last edited by acrosome; 04-20-2014 at 02:22 PM.

  9. #9
    Guild Journeyer rgcalsaverini's Avatar
    Join Date
    Jan 2014
    Location
    Brazil
    Posts
    115

    Default

    Great to see a map with such realism! I tend to rush to drawing before settling some necessary things before. I will be following this eagerly!

  10. #10
    Guild Expert Facebook Connected Caenwyr's Avatar
    Join Date
    Apr 2012
    Location
    Flanders, Belgium
    Posts
    1,276

    Default

    Quote Originally Posted by rgcalsaverini View Post
    Great to see a map with such realism! I tend to rush to drawing before settling some necessary things before. I will be following this eagerly!
    Seconded! No patience whatsoever here... though I really should work on that! My sincerest compliments to your perseverence, acrsome!
    Caenwyr Cartography


    Check out my portfolio!

Page 1 of 11 12345 ... LastLast

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •