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Thread: U1 - Sinister Secret of Saltmarsh

  1. #1

    Wip U1 - Sinister Secret of Saltmarsh

    Hey all, so I am finally back and at work on mapping for a new campaign. Early in the campaign I am going to utilize some of the old 1st Ed. modules, T1, U1-3, then see what direction the players will go. As such, I found some good maps for T1 to use as battle maps, but didn't find any for use with U1-3. Originally I started working on U1 in RPTools MapTool, which is nice, but in many ways limited. Here are the maps I ended up making, then painstakingly "exporting" via screen capture. How I wish they had built in a way to save a bounded section of the map as a PNG!!!

    The house grounds - Click image for larger version. 

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    The Ground Floor - Click image for larger version. 

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    The 1st Floor - Click image for larger version. 

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    The Attic - Click image for larger version. 

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    The Cellar - Click image for larger version. 

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    The Caverns - Click image for larger version. 

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    Sea Ghost Deck - Click image for larger version. 

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    Sea Ghost Desk Cabins - Click image for larger version. 

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    Sea Ghost Hold - Click image for larger version. 

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    And the Sea Ghost Bilge - Click image for larger version. 

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    Attached Thumbnails Attached Thumbnails Click image for larger version. 

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  2. #2

    Default

    I like your boat designs.

  3. #3
    Guild Apprentice rredmond's Avatar
    Join Date
    Jun 2010
    Location
    South Jersey
    Posts
    37

    Default

    The boat layouts were the best things about those modules, you could use them for other things whenever you need a boat! Nice maps!! Good stuff, thanks.

  4. #4
    Guild Member
    Join Date
    Dec 2010
    Location
    Louisville, Ky.
    Posts
    81

    Default

    I agree with those above, the boat design is great. I can imagine using these for multiple games. The interior of the house has a bit of a scale issue. The floorboards are extremely wide in comparison to other things in the house and the stone patio doesn't seem to match stylistically. Great work! Thanks for sharing.

  5. #5

    Default

    It's a few years later, but I want to thank you so much!

    I'm preparing to run the Saltmarsh trilogy on www.Roll20.net soon and was looking for fan-source maps of the cellar and caverns.

  6. #6

    Default

    Great module. Very Scooby-Do.

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