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Thread: Unnamed Mountain Village

  1. #1

    Map Unnamed Mountain Village

    Hello there,

    this is an yet unnamed mountain village I made while going through pyradon's ingenious tutorial.
    Feel free to comment.
    Attached Thumbnails Attached Thumbnails Click image for larger version. 

Name:	mountain village.jpg 
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  2. #2
    Community Leader Facebook Connected Ascension's Avatar
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    Very good start, just one thing though...the mountains don't look very tall when compared to the houses and it's also repetitive. Take that layer and enlarge it to make the mountains seem taller and then erase some bits and color other bits to give it some variation. Good start, keep going

  3. #3
    Community Leader Facebook Connected Steel General's Avatar
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    I'll second Ascension's comments.
    My Finished Maps | My Challenge Maps | Still poking around occasionally...

    Unless otherwise stated by me in the post, all work is licensed under a Creative Commons Attribution-Noncommercial 3.0 United States License.



  4. #4
    Administrator Redrobes's Avatar
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    I'll third it. Its not a bad map but I can't drag my eyes away from that texture. Its the outside bit in particular that needs seriously blowing up - maybe 4x or something like that. Its the sort of texture that looks like it would be good for trees at the mo. If you put some green color and noise on the top then you have some great forest going on. But thats the kind of scale it appears - big trees. If they are supposed to be rocky terrain / mountains then much much bigger is required.
    Last edited by Redrobes; 07-24-2008 at 07:13 PM.

  5. #5
    Guild Artisan landorl's Avatar
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    I hate to say it, but the mountains are the first thing that leaps out at me also. I think that the rest of it looks pretty good, but the mountain texture just doesn't quite work.

  6. #6

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    To be honest, the mountains looks much better at full scale then in the thumbnail. Adding a bit of ridge line would also help (given the scale..) something like this:

    Click image for larger version. 

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    -Rob A>

  7. #7
    Community Leader Facebook Connected Ascension's Avatar
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    Perfect solution, cheers to RobA cuz just a lil tweak can do wonders.

  8. #8

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    Thanks for your hints.
    I chose a larger scale for the texture and increased depth. I also made the mountains gray to look rockier.
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  9. #9
    Community Leader jfrazierjr's Avatar
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    Quote Originally Posted by Antimon View Post
    Thanks for your hints.
    I chose a larger scale for the texture and increased depth. I also made the mountains gray to look rockier.

    Egads! Thats heavily pixilated. Did you turn down the quality when you exported to jpg?
    My Finished Maps
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  10. #10
    Guild Journeyer someguy's Avatar
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    Quote Originally Posted by jfrazierjr View Post
    Egads! Thats heavily pixilated. Did you turn down the quality when you exported to jpg?
    A closer look and you can see that the pixilation is part of the render. The building aren't pixilated.
    Quote Originally Posted by Antimon View Post
    I chose a larger scale for the texture...
    Last edited by someguy; 07-25-2008 at 06:03 PM.

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