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Thread: WIP - Map { Eshkura }

  1. #31

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    Worked a bit on the upper landmass, basically just a giant forest. Added back in a few missing mountains, and made the forest/mountain lines/overlap better. Increased the size of one of the forests.
    Click image for larger version. 

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    Click image for larger version. 

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ID:	62298

    Maybe I'll crop them evenly next time.
    Last edited by Zarxiel; 03-15-2014 at 05:16 AM.

  2. #32

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    I've been a little dissatisfied with my scale, the largeness of some features such as mountains, river thickness etc. makes the land appear to be smaller than I had liked. Also not too into the vibrancy of the colors anymore lol. I might remake a couple tree brushes that are from a birds eye view, that way I can better make mountains and have things not be covered up because of the angle of the mountains/trees etc..

    I'm considering started all over, because I don't like how the land resembles Louisiana haha I think if I restart It'll go along much quicker, especially if I do a birds-eye view rather than from at an angle. If I do a birds-eye view the way I'll probably make the mountains is just with the magnetic lasso and bevel the outcome with a rocky pattern etc.. The problem with that is it comes out a little cheesy, but maybe I can fiddle around with it to make everything blend better, I dunno - I suppose I'll just have to give it a shot.

    Here's a recolor I did, there's also a lot of things changed. Changed the shape of the forests, also added some simple lines to help display varied height of the land, make it less flat. Also turned a desert into a sort of forest/meadow.

    But anyways, I think I'll attempt to restart if I'm not feeling lazy Go with a less vibrant look and a birds-eye view. And less Louisiana looking lol

    Edit: Also been curious about how to accurately display climate regions/changes based on location, height etc, rather than just sporadic zones randomly placed about.

    Click image for larger version. 

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    Last edited by Zarxiel; 03-25-2014 at 11:21 PM.

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