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Thread: My first attempt at worldbuilding

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    I'm using a tool called Wilbur to give a more organic look to rivers. Still trying to master Wilbur.

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    Updates to map

    Tried to give more detail to mountains and have more natural snow.

    Still need to work on rivers.

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    Quote Originally Posted by mad_cat View Post
    I used cloud rendering for both land and sea. There are a total of 5 cloud renderings in that map. 1 for the way the continents are laid out, 2 for the way the ocean looks, and 2 for how the landmasses look (after creating the continents). This has nothing to do with how pdn does things, it's just how I did it.
    I just wanted to chime in and say kudos to this technique: using clouds for land and sea, or in my world for terrains and for clouds too. I often find myself using some fractal noise or Plasma noise as a starting point before adding / paining to it, that looks like great clouds as a starting point for even greater mountains scenes, especially after adding erosion and sediments to it. Or I take a photo of the skies (real) and turn it into elevation maps. Mother nature serves up some really great free content. In this one for instance, the terrain was done from scratch and the skies also in the same tool (usually used for terrains), but flattened and tilted and rendered with fancy under-side lighting, and then composited into the background of the prior scene.

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