Page 1 of 2 12 LastLast
Results 1 to 10 of 13

Thread: Breach hull, all die. An Introduction

  1. #1
    Guild Artisan madcowchef's Avatar
    Join Date
    Feb 2012
    Location
    Pacific Northwest USA
    Posts
    614

    Default Breach hull, all die. An Introduction

    Howdy. I've been enjoying this forum and using its tutorials for several years now so I guess its time to become a productive member of society or some such. I was born back it 1978 and have been enjoying RPGs since I was a kid and with the help of some graph paper and liberal squinting making functional if not artistic maps nearly as long. My current obsession is trying to make high detail encounter style maps. I have no training but manage to monkey-on-obelisk my way through PS and an outdated version of blender when needs be. All the people here who have taken time out of their personal lives to post tutorials and help others are my personal heroes, thank you!

    Here is a sample of a few recent pieces I've done. I de-biggunated them as to be polite.
    Click image for larger version. 

Name:	Ex1Up.png 
Views:	37 
Size:	1.69 MB 
ID:	60807

    Click image for larger version. 

Name:	Ex2Up.png 
Views:	30 
Size:	1.28 MB 
ID:	60808

    Click image for larger version. 

Name:	Ex3Up.png 
Views:	36 
Size:	1.65 MB 
ID:	60809

  2. #2
    Guild Artisan Domino44's Avatar
    Join Date
    Sep 2013
    Location
    U.S.A
    Posts
    601

    Default

    Welcome to the Guild! those maps look really good!

  3. #3
    Community Leader Gracious Donor Bogie's Avatar
    Join Date
    Nov 2011
    Location
    Maine, USA
    Posts
    2,547

    Default

    Welcome to official membership in the Guild! Excellent maps, worthy of some Rep!

    My only complaint is that you de-biggunated them to much. They would be more useful for game play if they were larger. The Forum allows each map to be a little over 4 MB. Hint, hint, nudge, nudge!

    Thanks

  4. #4
    Guild Artisan madcowchef's Avatar
    Join Date
    Feb 2012
    Location
    Pacific Northwest USA
    Posts
    614

    Default

    Ah. I'm terrible at using forums and couldn't find the information on preferred image sizes and the like. The originals are 3000px to a side but I didn't want to get my wrist slapped for excessive uploading. Thanks for the hint!

  5. #5
    Guild Expert Jalyha's Avatar
    Join Date
    Jan 2014
    Location
    Out of my Mind!
    Posts
    1,067
    Blog Entries
    6

    Default

    Gosh if we got in trouble for excessive uploading, I'd be in big trouble for all my goofy little diagrams

    Anyway, HI! Great maps, and welcome to the fora!

  6. #6
    Guild Expert Azelor's Avatar
    Join Date
    Jul 2008
    Location
    Québec
    Posts
    1,210

    Default

    Hi, you made some very goods maps. Welcome to the Guild and have some Rep!

    the file limit is 4.67 mb and my largest image was around 37 millions pixels (8 492px × 4 356px) but I do not know the exact limit.

  7. #7
    Guild Artisan madcowchef's Avatar
    Join Date
    Feb 2012
    Location
    Pacific Northwest USA
    Posts
    614

    Default

    Thanks for all the warm welcomes and the upload info!

  8. #8
    Guild Expert Jalyha's Avatar
    Join Date
    Jan 2014
    Location
    Out of my Mind!
    Posts
    1,067
    Blog Entries
    6

    Default

    Quote Originally Posted by Azelor View Post
    Hi, you made some very goods maps. Welcome to the Guild and have some Rep!

    the file limit is 4.67 mb and my largest image was around 37 millions pixels (8 492px × 4 356px) but I do not know the exact limit.
    I don't get that... I had one that was 3000 x 4500 px and it wouldn't upload cause it was too big (around 6 mb)

  9. #9
    Software Dev/Rep Redrobes's Avatar
    Join Date
    Dec 2007
    Location
    England
    Posts
    4,807
    Blog Entries
    4

    Default

    Pixel size and file size are only related if the file is uncompressed. PNG & JPG are both compressed formats so it depends on what file type you save as. Generally we like JPG for artsy maps like these or PNG for diagrammatic / vector style maps. We do support SVG format too tho.

    You know we should redo the challenge we once did which was to make any kind of map you like but it has to be at least 1024x768 size and no more than 64Kb.

    We all learned a lot about file compression out of that one.

  10. #10
    Guild Expert Jalyha's Avatar
    Join Date
    Jan 2014
    Location
    Out of my Mind!
    Posts
    1,067
    Blog Entries
    6

    Default

    Well... how do I make my big ole map a smaller file size so I don't lose quality?

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •