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  • Year of the Metal Dragon by Azelor

    10 34.48%
  • Town of Leak by jbgibson

    3 10.34%
  • Jannah Manor by Jalyha

    9 31.03%
  • Fortress Scoopz by Scoopz

    5 17.24%
  • Distant Frontiers by schattentanz

    1 3.45%
  • Scribbles over Geometry by BvG

    2 6.90%
  • The Children of the Ouroboros by fabio p

    15 51.72%
  • Geometria by Waldronate

    2 6.90%
  • Euclid's Tomb by Bogie

    4 13.79%
  • Vacruel's Eyeball by rgcalsaverini

    18 62.07%
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Thread: **January/February 2014 Lite Challenge VOTING: Circle, Triangle, Square**

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  1. #1
    Community Leader Gracious Donor
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    Default **January/February 2014 Lite Challenge VOTING: Circle, Triangle, Square**

    We had a pretty great turnout this month, and some pretty great entries! Kudos to everyone that entered.

    The challenge this month was to make a map containing a circle, a triangle, and a square. How that was done was completely up to the entrants.

    Please vote for as many entries as you think appropriate, and don't forget to rep those you feel worthy. Voting will last for four days, after which the winner (or winners - we've had a couple of ties over the last few months) will receive his or her shiny new silver bling.

    The thumbnail images for this month are here:

    CLICK ME FOR MAPPY GOODNESS!
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  2. #2
    Guild Expert Jalyha's Avatar
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    I don't even know how to vote on this one. I didn't want anyone to think I was avoiding it, but...


    I seriously don't know what to vote for. :/ Everything is very good, in very different ways...
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  3. #3
    Community Leader Gracious Donor - Max -'s Avatar
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    Many and great entries for this chalenge, it's kinda hard to vote :/ Congrats all you guys! I'm going to Fortress Scoopz, Vacruel's eyeball and the Children of Ouroboros (really i wouldn't force Bogie to enter only regular challenges now! )

  4. #4
    Guild Expert Jalyha's Avatar
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    Okay... here I go.

    I dunno if I'm doing this right, but I'm gonna give it a shot.


    All the maps fit the shapes requirements, in really unique ways, and they are all really, really good.
    So... I'm going mostly by gut instinct and personal taste.

    Year of the Metal Dragon by Azelor - I think this is a really great map, I love the concept, and I think the artwork is stunning. I don't think it quite meshes all together just right, yet... probably would have been my top choice with a little more time on it

    Town of Leak by jbgibson - I think this is a very *useful* type of map. It's clean, it's pretty, it's simple, and it has a real-world application (if it were a real world) I love the fancy lettering, which, I think, fits the style. (I also love my hat shop!).

    Jannah Manor by Jalyha - Hard to judge, because I put a LOT of work into this... but... I think it has artistic value. Not, probably, the best I could do *now* since I was still learning the software, and I made a lot of mistakes.... I think it's a really good map, of its' type, but probably too detailed for the purpose I gave it. Then again, my world = my rules... ah well.

    Fortress Scoopz by Scoopz - A genuinely unique an interesting shape for a fortress, and a good map. The background is a bit distracting. I think if Scoopz had started earlier and not lost half his work partway through, this would have been a LOT better (and it's already really good), but maybe it didn't quite make it this time?

    Distant Frontiers by schattentanz - Our only starmap! And good enough that I've used it as an example in other threads. I think it's fantastic, but I think it lost a lot by not integrating the original map more.

    Scribbles over Geometry by BvG - This is just so interesting, artistically, that I want to vote for it.... but I don't understand (fully) what it represents/shows as far as map details.

    The Children of the Ouroboros by fabio p - Fantastic. Hands down. I can't even say anything else.

    Geometria by Waldronate - I wanted to vote for this just for that awesome story!! And it must have been hard to get that earthy (cheesy) look with seriously geometric shapes. But, again, no map data, and I don't think as much effort went into this as some of the others? Maybe that's just because it was finished so fast (!) and is an internal bias on my part (if it is, I am sorry) but with so many great, detailed *UNIQUE* entries, I think this one doesn't stand out as much as it otherwise would.

    Euclid's Tomb by Bogie - Fantastic map. I kind of agree with Max, but I don't think it's fair to let your high-level skills bias my vote... So, great battle map, lots of details, and a mystery! I would have liked to know more about the tomb/area...

    Vacruel's Eyeball by rgcalsaverini - Ah! That's the line where art meets map. This is a gorgeous picture, a great story, tons of visible effort gone into it, and it's a good map too.


    So... how do I vote? The top map (for me) would have to be The Children of the Ouroboros, but they're all so different, and equally good in their own styles, so I can't just vote for one.
    I can't NOT vote for Vacruel's Eyeball... it's just too good.
    Bogie's map is great as always, (and if he wins, the rest of us have a chance in later challenges )
    My map... I instinctively see every flaw, but I think if it were someone else's map, I'd vote for it, so I will give myself a break this time >.<
    Town of Leak... as a purely functional map, it deserves votes, and I've been bribed with all the detailed inclusions of guild members.

    I want to vote for them all, but that would make my votes pointless, so I'm sticking to these top 5.

    But that's just my opinions, and I think in other challenges, with different competition, any of these maps would have been a winner.
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  5. #5

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    Quote Originally Posted by Jalyha View Post
    Scribbles over Geometry by BvG - This is just so interesting, artistically, that I want to vote for it.... but I don't understand (fully) what it represents/shows as far as map details.
    Well, that is of course the quintessential question.. What is a made up map of something that does not exist good for at all?

    On one side it was great fun to make, inventing the places, then populating it with cities and stories, introducing the bias of the person who made the map in the fiction of the continent itself. But then there's the question of course... why make a map that starts out so random and ends so aimless?

    One could also argue that it is an inherently faulty map, beyond it's random origin. It shows four distinct temperature zones, lots of rather large islands and complex borders, and some civilisations. Nothing of which precise or based on real physiology or at least some made up physic explanation. For example why are there so few cities and roads on a continent large enough to share an icy north with a dark green vegetation on the south end? Why are there Japanese empires? and what's with the random Latin stuff? Why are some cities circles, some squares and some triangles?

    In theory I have answers to some of those questions. But they're not on the map, because that's not what the map is about. the map has grown into what it is. a mess, maybe. but certainly my mess, and I'm deeply saddened that people don't vote for it in droves, because I would. Maybe I will, later on...

  6. #6
    Community Leader Gracious Donor - Max -'s Avatar
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    Hmm Jalyha and Scoopz really? Voting for yourselves?
    Last edited by - Max -; 02-15-2014 at 04:31 PM.

  7. #7

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    No rules say you cannot vote for yourself, but traditionally no one does. I have even lost a challenge in the past by one vote, and would not 'save myself', though I voted for the winner.

    Here's the challenge I'm speaking of... March 2010.

    And here's my entry for that... village of Iwaizumi.
    Last edited by Gamerprinter; 02-15-2014 at 04:19 PM.
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  8. #8
    Guild Journeyer Scoopz's Avatar
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    D: I voted for myself. What have i done!?!?!?

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  10. #10
    Community Leader Gracious Donor Bogie's Avatar
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    @ Max & Jalyha You don't need to worry about me winning, there are a lot of great maps and it is looking like a landslide for the landslide map ( rgcalsaverini )

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