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Thread: Map Tile Set

  1. #91
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    MCC, question for you - how did you make the "pebbles" on this map - ingeniously random and believable. http://th08.deviantart.net/fs71/PRE/...ef-d7dnsge.jpg
    Check out my work in high-res on Deviant Art - HERE!

  2. #92
    Guild Artisan madcowchef's Avatar
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    I used the same method I show in my battlemap tutorial. Step 3 discusses the brush I used, and 4 the layer effects. Basical I use a dynamic brush with scattering and a lot of randomness to place rocks where I think they go in a vague way, and then use some bevel and drop shadow to make them look a tad more 3D. If that doesn't answer your question let me know and I'll try to be more specific.

  3. #93

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    Very good job on these! I like when people pay attention to little details in their works.

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  4. #94

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    wow these look really nice.

    This is my personal preferences though but hope it helps atleast.

    1. Personally i prefer gridless, i myself use roll20 for my online games and it applies a grid. often its a great deal of trouble to align those gridlines to the gridlines on the map despite the function to align to grid built in. if i were to choose i would definitely prefer the dark grid over the white grid as it doesnt stand out as much.

    2. 10x10 5ft grids are the perfect size in my opinion. if it is designed as tiles that can be added side by side to make a larger map its neither so small its annoying to put together or too large.

    3. the maps look amazing, quite detailed. if i were to say a thing it would be that i miss large obstructions like trees for example that blocks field of view. i am a big fan of the dynamic lighting functions and i think it adds to the enjoyment of a map. but that is just my personal preference. (granted what i see on the map tiles you made i see as bushes. outlining dynamic lighting on maps requires drawing borders past which players cannot see and that doesnt work all too well with the kind of bushes that are there.)

    sorry if this is a bit incoherent as i just finished a 10 hour d&d session and its 3:30am hehe.

  5. #95
    Community Leader Gracious Donor Bogie's Avatar
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    Quote Originally Posted by Leondias View Post
    wow these look really nice.
    sorry if this is a bit incoherent as i just finished a 10 hour d&d session and its 3:30am hehe.
    Never apologize for playing D&D to the point of incoherence.

  6. #96
    Guild Artisan madcowchef's Avatar
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    Thanks for the imput. The dynamic lighting interaction with odd shape objects seems a bit problematic in general, blur circles instead of straight edged ones would be a good solution.

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