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Thread: Commission: The Continent of Maceon

  1. #11
    Professional Artist cereth's Avatar
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    I made some more progress on this today. I darkened the forest/mountain symbols and lightened the city symbols slightly. I also added some tone to the land to make it not so white.
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Name:	maceon map preview 5.jpg 
Views:	64 
Size:	3.89 MB 
ID:	63981  
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  2. #12

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    Great to see you back Cereth. Nice looking black and white style you've got here. Personally though I don't feel that the town symbols compliment the hand drawn style of the rest of the map. I think I would either go for simple dots and squares or for full-blown hand drawn symbols. So there's my 2c for what it's worth.

    Cheers,
    -Arsheesh

  3. #13
    Professional Artist cereth's Avatar
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    Quote Originally Posted by Lingon View Post
    Looks fantastic! Very interesting font choice, it works really well. Mind if I ask which one it is? I think I'd like to use it sometime…
    "Sakkal Majalla" is the name of the font. I can't remember where I got it. So many fonts...

    This is pretty much finished, pending any changes the commissioner requests. The city symbols aren't the most popular, but I am pretty much sold on them ( I can be a stubborn SOB. ). Function wins over form for me on this one.

    The original .psd file for this is absolutely massive....broke the 2GB barrier.
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Name:	maceon map preview 6.jpg 
Views:	52 
Size:	1.69 MB 
ID:	64034  
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  4. #14
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    Sounds weird, you don't seem to have that much layers for this map. Some of my maps with color layers, way more labels at 300 dpi barely reach 2Gb.

  5. #15

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    I'm not saying this as a criticism, rather as a curiosity. Noting that I prefer to work with vector versus image editing. I too tend to build maps with a massive number of layers, but since vector apps are independent from pixel resolution (pixels aren't a concern until you export to an image format that converts the file to pixel format). Not one of my maps exceed 100 MB in file size, most (even the most layered maps) usually sit around 30 MB. Also Xara Photo & Graphic Designer 9, the specific vector software I use, handles memory in a very efficient way, such that only the most complicated procedure/effect takes more than a minute to process, most everything else happens instantly. I've noticed when working in image editors, or even CAD applications like CC3, performing effects, opening files, exporting files - all seem to take a ton of time to process. The way I create maps, I have no patience for waiting for an effect to update. I want to create an effect, apply it, if it works move on, if it needs fixing, undo, retry - I want to "do" not "wait". I appreciate the power of Photoshop or GIMP, but cannot handle the processing time, nor as you guys mention - the file size.
    Last edited by Gamerprinter; 05-14-2014 at 03:42 AM.
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  6. #16
    Professional Artist cereth's Avatar
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    Well, it is a really large map. I did it at 600dpi and the map is 22 inches by 17 inches. (like 33,000 pixels across). My machine didn't really have a problem with it. Saving it took about 30 seconds to process, but other than that it ran smooth.

    600dpi was probably excessive, but I've been doing all of my comic work at that resolution lately.

  7. #17

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    Honestly, as a digital printer (that is I run a graphic design/digital printshop) and I print large format, hi-res photographic work down to CAD color prints, I know that 600 dpi is necessary for the legibility of very small type (8 point or less). However for photographic image quality 300 dpi is perfect. Only specialized high resolution photography, like NASA pics, high resolution grayscale studio photography and other rare instances benefits from anything higher than 300 dpi.

    While I generally design maps with the intentions of 18 x 24 inches in scale, I do smaller sometimes, and I do 24 x 36 and rarely 36 x 48 (or longer) if intended for print. As stated in previous post the vector file in its native format isn't such a memory hog. I've never created a map in native Xara (.XAR) format that was 100 MB in size for any map. Its when I export to TIF, BMP, JPG, PNG or whatever is best for the needs of the map, only then do I have a massive image, but it's as a flattened .PSD (I can export layered PSD if its needed by the end-user) and those may get into hundreds of MB in file size, but I've never crossed the GB line, even with those.
    Last edited by Gamerprinter; 05-14-2014 at 11:56 AM.
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  8. #18
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    cereth, this might be a bit of a "Doh!" question, but have you tried clearing the history?

    As far as the map goes, I like the shades of grey. Gives it a bit of "Other worldly" feel, and kinda sucks you into it.
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  9. #19
    Professional Artist cereth's Avatar
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    I made a couple more quick edits/additions.

    I'm actually not too concerned with the file size. My system handled it and the map turned out well.
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Name:	maceon map preview 7.jpg 
Views:	50 
Size:	2.95 MB 
ID:	64054  
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  10. #20

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    Yes, it did. Again, please don't consider my comments as critiques. I was discussing the process of using image editors, not in any way regarding your fabulous map!

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