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Thread: The Canyon: topography training with photoshop/wilbur

  1. #1
    Guild Artisan Francissimo's Avatar
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    Default The Canyon: topography training with photoshop/wilbur

    Hello folks. the representation of topgraphy in a map is really a cool subject and there's a lot of different ways to represent relief in a map. I'm actually training with a combination of painting some black and white relief shapes in photoshop, rework the shapes in wilbur then use lighting effects on the result in photoshop.
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    I'll be glad to hear feedbacks, particularly if someone had advices on how to paint the different shades of color of the topography, i'm using a gaussian blur on the colors i paint but maybe there is a better way?

  2. #2
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    it looks alright at the moment, but the colour scheme isn't really working and it needs a bit more contrast
    as for the colours, using filter gallery/brush strokes/accented edges filter often works better than guassian blur (you can even use the reduce noise filter for the same effect), and it doesn't take away the finer details

  3. #3
    Guild Artisan Francissimo's Avatar
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    Hi And thx for the feedback, the colors needs some work i agree. I can't figure out how to use your technique of accented edge to improve the mix of colors, io have tried the filter but with no results.
    With a gaussian blur i have that kind of result
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    And the colors and textures of the map a bit more advanced, the inspiration came from the colorado river
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    Last edited by Francissimo; 06-08-2014 at 11:02 AM.

  4. #4
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    If you use 1 on edge width, 25 on edge brightness and turn up the smoothness then you'll see what I mean. The colours also look a lot better.

  5. #5

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    I like the colors and the details (very nice icons btw !). A minor point : i tend to consider a canyon to be sided by very sharp slopes (almost a cliff each side of the river or bottom) and it don't give this impression imo.
    Nice work anyhow !

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