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  1. #1
    Professional Artist Naima's Avatar
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    Default Photorealistic maps

    Hi , so I was testing and experimenting making a photorealistic map possibly...

    My Idea is to proceed as follow but I am really open to any correction , sugestion or totally different workflow ...

    Here is what I have in mind and I partially used in the Making of the Nirn map posted in the finished maps forum....



    1 Get a map made by heightmap works , might it be out of a tool like worldmachine or a real world map edited in photoshop , doesn't matter now but I get a heightmap .

    2 I use that to obtain alpha channel and use it to render down out of a white layer a overlayer mask and also an overlayer luminosity projection to create the bumps.

    3 I use a gradient map filled with realistic tone colors from oceahn blue to white top of mountains to blend into the map and colorize it with geographic tones.

    4 ....

    here comes the part I was thinking most of ...

    I wanted a gradientlayer made of textures but I haven't been able to find any tutorial on how to do it , so I procede to create use the mask to make pass throught wanted textures .

    5 I prepare different layer large textures, like one for ocean , one for trees, one for ice , one for hills , one for plains , one for mountains , deserts , steppes etc ....

    I use then the blending masking to make pass only certain parts of the texture according to the heightmap mask .


    6
    the issue is I do not know how to relate heightmap whiteness to height level or how to scale it down so to be sure to have a known level for whatershore etc .

    7
    The other issue is how according to knowing the levels to make a selective mask filtering so that passes for example only values from 140 to 195 rather than getting the whole range from 0 to 255 ...

    8 shorelines, I am not sure how to make good realistic shorelines and not srange kind of detached from sea ones .... personally I would like the shores to show the transition from sea to land and so kind of seem visible underwater for a while with degreeing colors ....

    9 Rivers, as you see the map has already lot of good possible river flows, is there a way to be able to automate the drawing of a fluvial system taking advantage of those flows?

    here is just a small test done with a crap forest texture .... I think already gives a better result than befoure , but still it is not well filtered and issues 6 and 7 show up .

    The image shows a distorted alaska .


    Click image for larger version. 

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    Click image for larger version. 

Name:	test2.jpg 
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ID:	65328
    Last edited by Naima; 06-28-2014 at 07:04 AM.

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