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Thread: August 2008 Entry: QnD Tiles

  1. #21

    Post

    And a few object tokens to fill in walls or make openings:
    Attached Images Attached Images      

  2. #22

  3. #23

    Post

    Here's an interesting thought: combine the script with that random dungeon generator used for the Not Your Father's Dungeon challenge. A handy tool for when the PCs jump off your finely crafted rails.
    Bryan Ray, visual effects artist
    http://www.bryanray.name

  4. #24

    Post Tile A: The Entrance

    Room 1: The main entrance is through a pair of metal banded wooden doors. Coming in to the foyer, you see a large jade statue in the niches on either side of the entry door. The statues appear to be holding offering plates of some sort. Coming further into the room, you see a large fountain that has carved into the floor around it, strange, glowing runes which provide the only light in the room. A short set of steps leads off to solid wooden double doors both to the left and the right.

    ### Latest WIP ###
    Click image for larger version. 

Name:	RoomA.png 
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Size:	1.22 MB 
ID:	6150

    Note, all art is either from the Dundjinni User Forum, or created by myself.

    -Rob A>

  5. #25

    Post Tile B: SW

    Room 2: A fairly empty room with hay scattered on the floor in places. There are double wooden doors to the south. To the west, a wooden wall has been erected, with a large locked wooden door in it. A corridor leads to to North.

    Room 3: This L shaped room appears to be a living area. Various items are scattered throughout on the straw covered floor. In the short end of the L are four sleeping mats with wooden boxes behind them. Along the south wall are rough tables and a cast iron stove.

    Room 4: Behind the locked wooden door, a number of barrels are stored. These appear to contain some type of ale...

    Click image for larger version. 

Name:	RoomB.png 
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Size:	1.63 MB 
ID:	6152

    -Rob A>

  6. #26

    Post Tile C: W

    Room 5: A long dark corridor that makes several turns, dimly lit by torches.

    Room 18: High Quarters. This appears to be the quarters for a highly ranked dude with good taste in floors.

    Click image for larger version. 

Name:	TileC.png 
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Size:	1.44 MB 
ID:	6153

    -Rob A>

  7. #27
    Administrator Facebook Connected Robbie's Avatar
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    Dude, yer a machine!

    "Highly ranked dude"

    "I'm the dude playin the dude disguised as another dude"
    All Hail FlappyMap! Long Live MapFeed!

    Robbie Powell - Site Admin

  8. #28

    Post Tile D: NW

    Room 6: Weird pool. Perhaps they drown people? Or simply a community bath? Also - the back door nice and metal.

    Room 7: I made this map too big.....Fireplace and, um, stuff...Lots of fightin' room

    Click image for larger version. 

Name:	TileD.png 
Views:	123 
Size:	1.53 MB 
ID:	6154

    -Rob A>

  9. #29

    Post Tile E: Outer Temple

    (Getting punchy from lack of sleep...)

    Room 16 (big jump, assuming I finish the rest of the map...) Couple of minor acolyte alters, braziers, and a big dragon engraving on the floor. Good spot to defend the inner temple.....

    Click image for larger version. 

Name:	TileE.png 
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Size:	1.33 MB 
ID:	6155

    -Rob A>

  10. #30
    Community Leader jfrazierjr's Avatar
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    Post

    Very NICE stuff Rob. Can't wait to see the rest of this and get the objects that go with it. I beat you with my Rep stick and I am sure plenty of others have. Hope you are not too bruised by now...
    My Finished Maps
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    Unless otherwise stated by me in the post, all work is licensed under a Creative Commons Attribution-Noncommercial 3.0 United States License.

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