Results 1 to 8 of 8

Thread: Dwarven City of Marag Dun

  1. #1

    Wip Dwarven City of Marag Dun

    Hey all,
    First time poster, long time lurker

    I've done a handful of maps over the years, though until this year most work was done through Dunjinni (though I since lost the license key and they're apparently gone - anyway), relying on pre-fab textures, images, etc. I've since done some work in gimp to do some regional maps that I'm pretty content with. This map is my first attempt at a city map.

    This is probably the most "off the rails" map I've done since employing Gimp; I'm using assorted layer tricks I've learned doing regional maps and overall I'm pretty happy with the results. But here's where it get's tricky. In the game I'm running, the town is soon to get sacked - literally a giant undead tree is going to sprout out of the depths of the earth and spew forth all sorts of nasties.

    To really drive home the point of the scale of the damage, I want to have a "before" and "after" map. I'm cool with my before map as is (though happy for advice anyway!), but what I'm struggling with is making the "invading" tree look a) tree-like, b) like it's busting out of the ground, and c) like it belongs on the map rather than tacked on.

    (I was going to attach the xcf, but it's clocking in at 65mb right now...)

    Any and all thoughts, ideas, criticisms welcome!
    Click image for larger version. 

Name:	Marag Dun.jpg 
Views:	70 
Size:	900.4 KB 
ID:	66015 Click image for larger version. 

Name:	Marag Dun after.jpg 
Views:	60 
Size:	1,006.9 KB 
ID:	66016

  2. #2
    Guild Artisan Facebook Connected AslanC's Avatar
    Join Date
    Mar 2008
    Location
    Montreal, Quebec, Canada
    Posts
    536

    Default

    No advice, but cool stuff!

    Cheers!

  3. #3

    Default

    I think maybe the tree roots are too big - even for a giant or monstrous tree. Perhaps making them narrow and more insidious. Also the overall colour of them is a bit too dark. A much thinner dark stroke/shadow might make them look more a part of the map.

    Also they could have caused some of the tunnels/passageways to misalign or collapse so it might be worth editing those too!

  4. #4
    Community Leader Gracious Donor Bogie's Avatar
    Join Date
    Nov 2011
    Location
    Maine, USA
    Posts
    2,547

    Default

    Very interesting maps. My advice for this type of map is "Debris, lots of debris."

  5. #5

    Default

    Neat idea. I like the look of the Silk wing!

  6. #6

    Default

    Thanks folks!

    I've retooled the after image quite a bit. I sort of went with a bigger trunk instead of slimming the roots. And added debris

    Thoughts?

    Click image for larger version. 

Name:	Marag Dun after.jpg 
Views:	34 
Size:	1.01 MB 
ID:	66032

  7. #7
    Guild Artisan Gracious Donor Chashio's Avatar
    Join Date
    Jan 2011
    Location
    Maine, USA
    Posts
    994

    Default

    Well... they don't quite scream evil invasive tree roots to me. But it's an interesting concept, and the overall map looks pretty cool. I'd suggest searching "uprooted tree" with Google Images. Or just look at this one: File:Uprooted tree 001.jpg - Wikimedia Commons Note how many smaller roots are growing off the main structures and twining and twisting insidiously throughout it all and just making a really gnarly mess. It's not something I'd want creeping around in dark tunnels seeking out my warm flesh to feast on.

  8. #8

    Default

    Hmmm...

    Well I should clarify that unlike anything normal, this tree is actually going to come out from beneath the underground city. So the roots are not coming down and destroying it, but rather shooting up into it.

    Still might do to add crazy twisting roots though, I was going for something more akin to what you'd see above ground basically.

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •