Page 1 of 4 123 ... LastLast
Results 1 to 10 of 38

Thread: Planetary Colony Tiles

Hybrid View

  1. #1

    Wip Planetary Colony Tiles

    As per Stahd's map request in the Map Request Forum, here are the first (adjusted) Planetary Colony Tiles - as I'm calling these tiles.

    Got rid of the "brown Giger-ish objects" and replaced with clean chamfered boxes to keep the style consistent. (From original post in Map Request Forum)

    First Tile (redone version) of the Power Plant Tile.

    Second Tile is "Big Science" Lab - the "Big Science" projects go on behind a containment bulkhead with transparent window, from the observation area at the top of the map.

    As per request, next I'll do a "Small Science" Lab, a communal area/niteclub, and habitation area. I plan to add an Administrative Center, Starport Control Tower, Starship Class A Repair Center, Medical Facility, Constabulary Center with "brig", perhaps a corridor or two, and a couple tiles with exterior areas and outer walls of tile structures.

    Even thinking about creating a Planetary Exploration Vehicle - crew of two, with holds for up to 6 riders, equipment storage, rear drop door, and maybe a small weapons hardpoint at top of vehicle. Although whether tracked vehicle or an airborne capable craft - haven't decided.

    Too bad, this wasn't a week earlier I could have had a second entry into the Map Challenge -- not allowed I'm sure, but...

    GP
    Attached Thumbnails Attached Thumbnails Click image for larger version. 

Name:	colony1.jpg 
Views:	1000 
Size:	737.4 KB 
ID:	6196   Click image for larger version. 

Name:	colony2.jpg 
Views:	469 
Size:	659.1 KB 
ID:	6197  
    Gamer Printshop - We print RPG Maps for Game Masters!
    http://www.gamer-printshop.com

    Kaidan setting of Japanese Horror (PFRPG) Google+ community

  2. #2

  3. #3
    Administrator RobA's Avatar
    Join Date
    Apr 2007
    Location
    Niagara, Canada
    Posts
    5,567

    Default

    Looking nice!

    And fans! don't forget fans. Sci-fi scenes always seem to have large, slowly spinning fans going woosh.....woosh.....woosh..... that the characters have to climb through...

    -Rob A>

  4. #4
    Guild Adept Valarian's Avatar
    Join Date
    Apr 2007
    Location
    Worcestershire, UK
    Posts
    330

    Post

    Quote Originally Posted by RobA View Post
    And fans! don't forget fans. Sci-fi scenes always seem to have large, slowly spinning fans going woosh.....woosh.....woosh..... that the characters have to climb through...
    Reminds me of Sigourny Weaver's line in Galaxy Quest when faced with the corridor of chompers ...
    What is this thing? I mean, it serves no useful purpose for there to be a bunch of chompy, crushy things in the middle of a hallway. No, I mean we shouldn't have to do this, it makes no logical sense, why is it here?
    Google Groups for FGII Games:
    European FG2 RPG - Fridays & Sundays (8pm UK time)
    Using Ultimate FGII and can accept unlicensed player connections on some of the games

  5. #5

    Post Thanks, Ravs!

    Quote Originally Posted by ravells View Post
    These really rock! I'm jealous!

    Hah and you said you couldn't do Science Fiction!
    Thanks, Ravs - ah, I actually said "I was more comfortable with fantasy mapping, than sci-fi." I didn't say, I couldn't do it!

    I do like the 3 intersecting colored rings in the Big Science Lab, I see these as rotating.

    RobA - yes, of course Giant Fans, I'll include a maintenance duct with a couple fans...!

    GP
    Gamer Printshop - We print RPG Maps for Game Masters!
    http://www.gamer-printshop.com

    Kaidan setting of Japanese Horror (PFRPG) Google+ community

  6. #6

  7. #7
    Community Leader Gracious Donor ravells's Avatar
    Join Date
    Jun 2006
    Location
    London, UK
    Posts
    10,935

    Default

    How did you do the bevelled structure? I'd love to do the same in drawplus and it looks like you did them in Xara (so it should be repeatable).

  8. #8

    Post

    Quote Originally Posted by ravells View Post
    How did you do the bevelled structure? I'd love to do the same in drawplus and it looks like you did them in Xara (so it should be repeatable).
    Simple: create square cornered rectangles for the walls. Create small rounded corner rectangle, turn on "snap to grid", duplicate multiples evenly spaced along the wall with half within the wall rectangle.

    Combine all shapes as a single object. Duplicate that to create opposite walls. Since the top/bottom walls are longer, I created them separately then combined all as a single object. Apply the Concrete texture fill, set line width to "none", then apply a bevel on the entire shape - violla!

    RobA - Xara Xtreme is also "Flash content creation" enabled, though I have never really dabbled with any Flash for years and years. I've never tried Xara's flash properties, though I am sure, I could easily creating counter rotating rings in Xara and have content ready for VT's like MapTool.

    Just something else I have to learn!

    GP
    Gamer Printshop - We print RPG Maps for Game Masters!
    http://www.gamer-printshop.com

    Kaidan setting of Japanese Horror (PFRPG) Google+ community

  9. #9

  10. #10
    Guild Artisan su_liam's Avatar
    Join Date
    Aug 2007
    Location
    Port Alberta, Regina(IRL: Eugene, OR)
    Posts
    717

    Default

    Could we possibly bring back the Giger-boxes in the Science! lab? H.R. Giger stuff is a good thing to put behind a meter of heavily-leaded glass.

Tags for this Thread

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •