Page 1 of 2 12 LastLast
Results 1 to 10 of 13

Thread: City map (and my first commission!)

  1. #1
    Guild Adept
    Join Date
    Jul 2011
    Location
    Rome, Italy - New York, USA
    Posts
    417

    Map City map (and my first commission!)

    The style is a streamlined version of what I used previously for some of my personal maps, to make it quicker and easier... but actually I'm feeling it works better this way, without needing to obsess on the single-building level as I usually end up doing.

    It sort of look like a 19th century map, though this city is apparently more of a low-tech fantasy (as the other ones I mapped for myself in a similar style).

    Unnamed and unlabeled as that part is left to the client.

    A couple of variations are included. Let me know what you think (if you want!)

    Edit: forgot to credit the hachures brush, which is J. Edward's good work

    Click image for larger version. 

Name:	First-City-(Commission)White.png 
Views:	282 
Size:	1,001.3 KB 
ID:	66652

    Click image for larger version. 

Name:	First-City-(Commission)Parchment.png 
Views:	231 
Size:	2.97 MB 
ID:	66653

    Click image for larger version. 

Name:	First-City-(Commission)Flatter.png 
Views:	183 
Size:	893.7 KB 
ID:	66654
    Last edited by feanaaro; 08-15-2014 at 05:11 PM.

  2. #2
    Community Leader Guild Sponsor - Max -'s Avatar
    Join Date
    Dec 2012
    Location
    France
    Posts
    4,220

    Default

    Hmm what bothers me is the pixelaltion and the sharpness of the outlining. Also the numbers labels aren't really legible when zoomed out.

  3. #3
    Guild Adept
    Join Date
    Jul 2011
    Location
    Rome, Italy - New York, USA
    Posts
    417

    Default

    At 50% size the numbers should be legible and the pixelation not noticeable.

  4. #4

    Default

    Hey feanaaro - glad to see that the brushes have been useful.
    Did you use photoshop for all the outlines? [buildings, land, etc.]

  5. #5
    Community Leader Guild Sponsor - Max -'s Avatar
    Join Date
    Dec 2012
    Location
    France
    Posts
    4,220

    Default

    Quote Originally Posted by feanaaro View Post
    At 50% size the numbers should be legible and the pixelation not noticeable.
    What's the dimensions of the map?

  6. #6
    Guild Adept
    Join Date
    Jul 2011
    Location
    Rome, Italy - New York, USA
    Posts
    417

    Default

    J. Edward, yes it's all photoshop. I know it would have been crisper in vectors, but that would have been too much work at my current level of competence.

    Max, I posted it at full size, which is 1px = 1m, thus the entire map is ~ 3.3 * 2.3 km. The area inside the walls is roughly 1.6 kmq

  7. #7
    Community Leader Guild Sponsor - Max -'s Avatar
    Join Date
    Dec 2012
    Location
    France
    Posts
    4,220

    Default

    If it's intended to be printed, the pixelation should be less noticeable indeed but some labels would be still hardly legible (especially the 7, 10, 11 and 13)

  8. #8

    Default

    How wide were the lines? Meaning the brush setting?
    That may be why it looks pixelated.

    Two suggestions to go along with what Max is talking about - the font. A sans serif font would probably look bolder at a smaller size like that.
    And the other is that if you move the numbers slightly on certain buildings they will show up better.

    I did a quick sample of what I'm talking about. The font is actually slightly smaller but more readable. [It's Adobe Gothic std.]
    Click image for larger version. 

Name:	First-City-(Commission)Flatter.jpg 
Views:	109 
Size:	1.18 MB 
ID:	66681

    And aside from that the city looks good. Well laid out.

  9. #9
    Guild Adept
    Join Date
    Jul 2011
    Location
    Rome, Italy - New York, USA
    Posts
    417

    Default

    The numbers are not that important in the end, since they probably won't be used by the client. I don't like sans serif though.
    The lines are mostly 1px wide, but as I said, at 50% size (or at 100% on a retina macbook pro) the pixelation isn't so noticeable. 100% on a standard resolution screen would only show a slice of the map and not be so useful anyway.

  10. #10

Page 1 of 2 12 LastLast

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •