Page 1 of 2 12 LastLast
Results 1 to 10 of 12

Thread: A valley village

  1. #1

    Wip A valley village

    Hello,
    First things first. This map is my first town map and all this could have not been possible without pyrandon's tutorial. I am pretty sure you can see the similarities and how poorly I compare to that. I guess we all need to start copying from someone to learn.
    I am not trying to do anything original or even great, but I am trying to learn a few tricks and techniques, so feel free to comment and critique as much as you want. Besides, I never get offended, so be mean!

    There was a river in the map, but for some reason it looked kinda "meh" and it crosses the exit roads at least 4 times, so I decided to remove it for now and add it in later.
    Attached Thumbnails Attached Thumbnails Click image for larger version. 

Name:	Town1 copy.jpg 
Views:	147 
Size:	895.3 KB 
ID:	6231  

  2. #2
    Community Leader Facebook Connected Steel General's Avatar
    Join Date
    Jun 2008
    Location
    Ft. Wayne, IN
    Posts
    9,530

    Default

    I think its a good start, but I'll throw some comments out too...

    1) Its a little monotone, you might try varying the colors on the different levels of terrain. However if that was your intent then don't worry about it.

    2) You might try putting a pit of noise & gaussian blur on the roads to help them blend into the terrain, unless they are supposed to be elevated.

    Keep going and post updates often, let's see where you can take it.
    My Finished Maps | My Challenge Maps | Still poking around occasionally...

    Unless otherwise stated by me in the post, all work is licensed under a Creative Commons Attribution-Noncommercial 3.0 United States License.



  3. #3
    Administrator Redrobes's Avatar
    Join Date
    Dec 2007
    Location
    England
    Posts
    7,193
    Blog Entries
    8

    Post

    I reckon its pretty good. If you were to have your RPG session and whipped out a print of this map you would need a pretty sourly bunch of players to think that it was not useful enough.

    Its very clear and shows the buildings well. With more practice you will spend less time making maps and get more realism or get to your desired format of map faster.

    Knowing a couple of tools well is better than thinking you need to know many to an extreme degree. So focus on getting to know a few key techniques well. Pyrandons tutorials should make the focus a bit easier. You look to be right on track.

  4. #4
    Community Leader Facebook Connected Ascension's Avatar
    Join Date
    Jun 2008
    Location
    St. Charles, Missouri, United States
    Posts
    8,392

    Post

    Pyrandon's city tut is pretty much up there with air, food, and Pepsi for me...I certainly have read it more than my Bible. I'm with SG tho, it either needs some color variation or it needs to be more "parchmenty". If color critiques are all that yer gettin then I'd say it's pretty successful...so keep up the good work.
    If the radiance of a thousand suns was to burst at once into the sky, that would be like the splendor of the Mighty One...I am become Death, the Shatterer of worlds.
    -J. Robert Oppenheimer (father of the atom bomb) alluding to The Bhagavad Gita (Chapter 11, Verse 32)


    My Maps ~ My Brushes ~ My Tutorials ~ My Challenge Maps

  5. #5

    Post

    Meh, I kept on playing with the map for a few days. I found a couple of obstacles that I don't know how to get around yet.

    I fixed quickly the elevation layer, but the quick fix is far from perfect. There are some tiny imperfections, but I don't really care as of now. My main problem is that I can't seem to be able to color the mountains properly, making them too similar to the background. I tried Hue/saturation and colorize, but nothing.

    Another thing I know it's wrong is the darker roads leading out of town in the north-west. They were re-added after I realized that that's where the river was supposed to be, so they are a quick "patch over" fix.

    My main problem is that I can't find a proper seamless tile to do the trees. Now, consider that up to a week ago I didn't even know that seamless tiles existed, so yeah >>

    Also, are the rivers ok? They look a bit funky to me, but what do I know.

    Oh by changing the elevation, I guess this ceases to be a valley village... oh well. I may scratch the whole thing completely, but it was an useful learning process.
    Attached Thumbnails Attached Thumbnails Click image for larger version. 

Name:	Town1b.jpg 
Views:	92 
Size:	898.7 KB 
ID:	6261  

  6. #6
    Administrator Redrobes's Avatar
    Join Date
    Dec 2007
    Location
    England
    Posts
    7,193
    Blog Entries
    8

    Post

    I have written a seamless tile generator script which you just run on an image and it makes it seamless and you can find that here

    I would also recommend looking at CGTextures.com which have loads of textures including trees.

    This map has some trees in it which were made seamless using the script. Theres a post half way down with some images.

    Getting copyright free photos of trees from above is very hard but you can make them up to some degree.

  7. #7

  8. #8

    Post

    I haven't forgotten about the map, I swear.
    I have been toying with all the suggestions, but yet, I just can't seem to be able to get this map right. I tried and tried, but now I give up. I still can't figure out what bugs me so much about it, but I can't spend weeks on it just to figure it out.
    I will start another one with the same style (this time without using the tutorial, so I can check what I remember) and hopefully it will turn out much better than the other one.
    Thank you for the feedback! It really helped a lot

    [Edit] I will put the "most advanced" stage of this map. Maybe you guys can tell me why I feel the need to scratch it and start over.
    Attached Thumbnails Attached Thumbnails Click image for larger version. 

Name:	Town1c.jpg 
Views:	103 
Size:	1.05 MB 
ID:	6293  

  9. #9

  10. #10

    Post

    What edges? The edges of the map itself, as if it was on parchment, or the edges of the forest area because right now seem too regular? I am just trying to understand ^^;

Page 1 of 2 12 LastLast

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •