Page 1 of 2 12 LastLast
Results 1 to 10 of 12

Thread: Aug/Sept 2014 Lite Challenge: The Caverns of Chaos - Home of the Blob

  1. #1
    Community Leader Gracious Donor Bogie's Avatar
    Join Date
    Nov 2011
    Location
    Maine, USA
    Posts
    2,547

    Wip Aug/Sept 2014 Lite Challenge: The Caverns of Chaos - Home of the Blob

    I had a couple of appointments no-show on me this morning so I started playing with "the blob".
    I found a couple rock pics on cgtextures that I am going to use to make caves.
    Here is what I am starting with:

    Click image for larger version. 

Name:	Blob-floor.jpg 
Views:	45 
Size:	296.0 KB 
ID:	66977Click image for larger version. 

Name:	Blob-floor1.jpg 
Views:	47 
Size:	445.7 KB 
ID:	66979

    I applied the blob as a mask and then did a little photo editing ( bevels and shadows ) and I end up with this:

    Click image for larger version. 

Name:	Blob-walls.png 
Views:	32 
Size:	1.50 MB 
ID:	66978


    Next I'll layer it over the floor and then add effects.
    Last edited by Bogie; 08-28-2014 at 09:05 PM.

  2. #2
    Community Leader Gracious Donor Bogie's Avatar
    Join Date
    Nov 2011
    Location
    Maine, USA
    Posts
    2,547

    Default

    Mostly finished, may add a few touch-ups later.

    ### Latest WIP ###
    Click image for larger version. 

Name:	Caverns of Chaos.jpg 
Views:	75 
Size:	1.14 MB 
ID:	66990

  3. #3
    Guild Adept Gracious Donor lostatsea's Avatar
    Join Date
    Mar 2009
    Location
    Ohio USA
    Posts
    459

    Default

    Looking nice Bogie. I assume you put a outer glow around your "Wall " Layer. Instead of black Which seems to me to separate the walls from the floor . How about trying a color between the light floor and darker walls to see if that will "ground" them together.
    "Aye The skies be clear , the seas be calm and the winds be with us .....

    ARGH!! but the damn compass be broken!! "

    Capt. Noah Swalter Last voyage of the " Silver Crest"

  4. #4
    Community Leader Gracious Donor Bogie's Avatar
    Join Date
    Nov 2011
    Location
    Maine, USA
    Posts
    2,547

    Default

    Thanks. Yes I did use a black outer glow to highlight the walls.
    Do you mean I should use a colored outer glow ( brown instead of Black ) like this:
    Click image for larger version. 

Name:	Caverns of Chaos_bg copy 2.jpg 
Views:	32 
Size:	96.2 KB 
ID:	67003

    Or that I should not use Outer Glow at all, and should add a colored highlight that is painted on and goes over both the floor and wall so they are not "separated".
    Like this:
    Click image for larger version. 

Name:	Caverns of Chaos_bg3.jpg 
Views:	38 
Size:	94.8 KB 
ID:	67004

  5. #5
    Guild Adept Gracious Donor lostatsea's Avatar
    Join Date
    Mar 2009
    Location
    Ohio USA
    Posts
    459

    Default

    I meant the first but the second softens the sharp edge of the wall much better. I would make the overlap on the floor smaller or just soften the transition between the two. Lower the opacity a bit perhaps .
    "Aye The skies be clear , the seas be calm and the winds be with us .....

    ARGH!! but the damn compass be broken!! "

    Capt. Noah Swalter Last voyage of the " Silver Crest"

  6. #6
    Community Leader Gracious Donor Bogie's Avatar
    Join Date
    Nov 2011
    Location
    Maine, USA
    Posts
    2,547

    Default

    I like the effect on the upper half where the beveled wall is dark, I don't like it as much on the lower half where the bevel is bright. Is there a way to get the bevel to be dark all the way around?

  7. #7
    Guild Adept Gracious Donor lostatsea's Avatar
    Join Date
    Mar 2009
    Location
    Ohio USA
    Posts
    459

    Default

    Sure you can set the highlight to a darker color and the blend mode from screen to multiply ! That ;with some tweaking should give you the effect you want !
    "Aye The skies be clear , the seas be calm and the winds be with us .....

    ARGH!! but the damn compass be broken!! "

    Capt. Noah Swalter Last voyage of the " Silver Crest"

  8. #8
    Guild Journeyer Francissimo's Avatar
    Join Date
    Mar 2014
    Location
    Saint Jean d'Angely France
    Posts
    242

    Default

    Ii love how each cartographer of the contest develop really different approach from an abstract form and your idea of a cavern is really cool!

  9. #9
    Community Leader Gracious Donor Bogie's Avatar
    Join Date
    Nov 2011
    Location
    Maine, USA
    Posts
    2,547

    Default

    @ Lostatsea: Thanks, I tried it and it works well.
    @ Francissimo: Glad you like it. I've done a couple regional maps, but encounter maps is more my style.

  10. #10
    Banned User
    Join Date
    Jul 2014
    Location
    Traverse City, Michigan, USA
    Posts
    363

    Default

    Just out of curiosity, what are the buckyball thingys in the basket?

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •