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Thread: Nostapyrax

  1. #11
    Guild Expert Wingshaw's Avatar
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    Yep. And your technique looks good, although I think there's a chance the detail will get lost when other features start getting added.

    THW


    Formerly TheHoarseWhisperer

  2. #12
    Guild Journeyer fifty's Avatar
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    yeah I know.. One thing I definitely struggle with as an amateur is knowing what sort of scale to create my maps.

    On the one hand I want to do really big maps that are like a zillion pixels wide and that you can zoom into to see more and more detail (assuming I had the patience for such a task),
    But on the other hand having recently used the world map I created in an RPG publication, I realise that "what is visible at A3" is a equally important measure?

    and I won't bore you with the "why does my map look really dark when printed" discussion and realisation that i had after doing this the first time!!
    Orbis Terrarum RPG - The British RPG of Swords, Sorcery & Science.

  3. #13
    Guild Journeyer fifty's Avatar
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    Made the comb-contour a bit more robust on the next ridge and added a shadow.

    Looks a lot better now I think.

    Click image for larger version. 

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    I'll re-do the first one when I've finished all the others (just in case I change my mind again!)
    Orbis Terrarum RPG - The British RPG of Swords, Sorcery & Science.

  4. #14

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    It works for me, I would just remove the cracks that pass the bottom line. Excellent and subtle work on the shadows.

  5. #15
    Guild Journeyer fifty's Avatar
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    Done the comb-contour lines around the large hill and a bit of detail at the river edge on the far right of the map just to see how it went.

    I've also coloured in the water, I don't actually know if I'm going to go colour or not at this point, I was just playing about to see what it might look like.
    What do you guys think?

    Click image for larger version. 

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    Orbis Terrarum RPG - The British RPG of Swords, Sorcery & Science.

  6. #16
    Guild Journeyer fifty's Avatar
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    Done a bit of shadow from the large hill, some more comb-contouring and the 1st pass on the cliff edge and beaches.. not sure how these will develop though.
    Click image for larger version. 

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    Orbis Terrarum RPG - The British RPG of Swords, Sorcery & Science.

  7. #17
    Guild Expert Wingshaw's Avatar
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    This is looking good, fifty. I like the river edge detail a lot. I also think the shadows on the large hill are well-done, and the colour of the water is better now.

    One thing to point out, perhaps, is that the style of contours you're using implies hills with steep, cliff-like edges, rather than gently curved hills. That might be what you are going for, of course. Just food for thought.

    THW


    Formerly TheHoarseWhisperer

  8. #18
    Guild Journeyer fifty's Avatar
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    Hmm yep I take your point THW, I was going for hard ridges with a man-flattened landscaped hill.. mostly because this is sort of what I drew originally.

    That said .. I might try a smoothly rising hill, or maybe some combination of the two.

    Not sure my skill is up to a convincing rendition of this though!!
    Orbis Terrarum RPG - The British RPG of Swords, Sorcery & Science.

  9. #19
    Guild Journeyer fifty's Avatar
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    Well I've tried a few things on the sloping hill thing, several looked horrible and a couple more or less seemed to work.

    I finally went with this:

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    I think it kinda works? - also decided me on going colour whilst I was trying different things!
    Orbis Terrarum RPG - The British RPG of Swords, Sorcery & Science.

  10. #20
    Guild Journeyer fifty's Avatar
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    Just been mucking about trying out a few quick ideas on the main city castle.

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    This is probably the style I'll go for in terms of buildings - with the finished version being a lot more, err.. finished!!!
    Orbis Terrarum RPG - The British RPG of Swords, Sorcery & Science.

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