Page 1 of 2 12 LastLast
Results 1 to 10 of 20

Thread: Rust Map - Using Textures

  1. #1
    Guild Member aeronox's Avatar
    Join Date
    Dec 2007
    Location
    Melbourne, Australia
    Posts
    66

    Post Rust Map - Using Textures

    Okay, so it's been a very (!) long time since I posted something interesting...

    So here's a concept I've been wanting to do for a while: using stock images of rust/peeling paint to create a map. Every time I see some awesome rust texture, I just imagine it as a map all on it's own.

    I have imported about 50 images to PS, rotated, resized, flipped, moved, edited, and filled in the gaps.

    The result: a very random-looking map (loving the randomness) with a great amount of islands and interior lakes (I've always felt like I need more of both) and an overall pleasing arrangement.

    I teased the continents into shapes that would be interesting to fill in (mountains, forests, deserts, cultures) while leaving interesting seas and gulfs between them.

    This is a Work-in-Progress that I will develop over time.

    Enjoy
    Attached Thumbnails Attached Thumbnails Click image for larger version. 

Name:	WIP1.jpg 
Views:	12400 
Size:	506.7 KB 
ID:	6533  

  2. #2
    Guild Member aeronox's Avatar
    Join Date
    Dec 2007
    Location
    Melbourne, Australia
    Posts
    66

    Post

    Currently working on: Filling/erasing some of the "dots".

  3. #3
    Administrator Redrobes's Avatar
    Join Date
    Dec 2007
    Location
    England
    Posts
    7,196
    Blog Entries
    8

    Post

    That's pretty inspired. I don't know whether to rep you or tell you your crazy... ok ill give some rep just this time

    I guess the noise from rust does not suffer from oddities of PRNG's so might give better results in some ways but it seems a really odd thing to do.

    Well as long as you know that there are easier ways of getting those shapes out there...

  4. #4
    Guild Member aeronox's Avatar
    Join Date
    Dec 2007
    Location
    Melbourne, Australia
    Posts
    66

    Default

    I've made maps using the noise/threshold method, and fractals, before....

    I guess I wanted to make a map that originated from somewhere outside my mind.

  5. #5
    Guild Member aeronox's Avatar
    Join Date
    Dec 2007
    Location
    Melbourne, Australia
    Posts
    66

    Post

    WIP: Dots Removed

    Currently Working on: Mountains (rough layout)
    Attached Thumbnails Attached Thumbnails Click image for larger version. 

Name:	WIP2-DotsRemoved.jpg 
Views:	116 
Size:	448.3 KB 
ID:	6534  

  6. #6
    Guild Member aeronox's Avatar
    Join Date
    Dec 2007
    Location
    Melbourne, Australia
    Posts
    66

    Post

    WIP: Mountains (basic)

    Currently working on: Scale, Wind/Water Currents
    Attached Thumbnails Attached Thumbnails Click image for larger version. 

Name:	WIP3-Mountains1.jpg 
Views:	562 
Size:	532.5 KB 
ID:	6535  

  7. #7
    Guild Expert Eilathen's Avatar
    Join Date
    Aug 2007
    Location
    Kurald Liosan
    Posts
    1,334

    Post

    What a great idea! And it looks very good.

    Looking forward to seeing this develop...
    I'm trapped in Darkness,
    Still I reach out for the Stars

  8. #8
    Guild Member aeronox's Avatar
    Join Date
    Dec 2007
    Location
    Melbourne, Australia
    Posts
    66

    Post

    WIP: Winds and Ocean Currents

    References:
    http://en.wikipedia.org/wiki/Hadley_cell
    http://en.wikipedia.org/wiki/Ocean_current

    Currently working on: Precipitation Map
    Attached Thumbnails Attached Thumbnails Click image for larger version. 

Name:	WIP4-WindsOceans.JPG 
Views:	252 
Size:	1.81 MB 
ID:	6537  

  9. #9

    Praise

    That was a really inspired idea. The map looks really neat.

  10. #10
    Guild Member aeronox's Avatar
    Join Date
    Dec 2007
    Location
    Melbourne, Australia
    Posts
    66

    Post

    WIP: Rainfall (and local winds)

    Note: I have shifted my map north. I didn't like the majority of my land being right in the middle of the 30-degree-latitude (low air pressure causes deserts - see africa, australia).

    Currently working on: Tectonic stuff (volcanoes etc)
    Attached Thumbnails Attached Thumbnails Click image for larger version. 

Name:	WIP5-Rainfall.jpg 
Views:	24979 
Size:	346.9 KB 
ID:	6538  

Page 1 of 2 12 LastLast

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •