Page 1 of 2 12 LastLast
Results 1 to 10 of 13

Thread: Fun With Wilbur (and friends)

  1. #1
    Administrator waldronate's Avatar
    Join Date
    Mar 2007
    Location
    The High Desert
    Posts
    3,554

    Default Fun With Wilbur (and friends)

    Update 2015-04-04: The original Wilbur website at ridgenet.net appears to be permanently gone because the ISP in question (Mediacom) decided that it wouldn't bother to maintain it any more. http://www.fracterra.com/software.html should be the new home for Wilbur.

    As my ISP appears to be down for an extended duration, I'll post the Fun With Wilbur tutorials from the web site here.

    Fun With Wilbur, Vol 1 (Introductory Terrain Processing)
    Click image for larger version. 

Name:	FunWIthWilburVol1.pdf 
Views:	2488 
Size:	1.07 MB 
ID:	70253

    Fun With Wilbur, Vol 2 (The Tesselation Tool)
    Click image for larger version. 

Name:	FunWIthWilburVol2.pdf 
Views:	1940 
Size:	1.48 MB 
ID:	70254

    Fun With Wilbur, Vol 3 (Finding Rivers)
    Click image for larger version. 

Name:	FunWIthWilburVol3.pdf 
Views:	1217 
Size:	328.9 KB 
ID:	70255
    Last edited by waldronate; 04-04-2015 at 03:37 AM.

  2. #2
    Administrator waldronate's Avatar
    Join Date
    Mar 2007
    Location
    The High Desert
    Posts
    3,554

    Default

    Fun With Wilbur, Vol 4 (Terrain from a Mask)
    Click image for larger version. 

Name:	FunWIthWilburVol4.pdf 
Views:	1690 
Size:	447.6 KB 
ID:	70256

    Fun With Wilbur, Vol 5 (Rivers and Lakes)
    Click image for larger version. 

Name:	FunWIthWilburVol5.pdf 
Views:	1295 
Size:	746.2 KB 
ID:	70257

    Fun With Wilbur, Vol 6 (Islands)
    Click image for larger version. 

Name:	FunWIthWilburVol6.pdf 
Views:	863 
Size:	321.5 KB 
ID:	70258
    Last edited by waldronate; 01-18-2015 at 03:13 PM.

  3. #3
    Administrator waldronate's Avatar
    Join Date
    Mar 2007
    Location
    The High Desert
    Posts
    3,554

    Default

    There and Back Again (FT to Wilbur and back to FT)
    Click image for larger version. 

Name:	ThereAndBackAgain.pdf 
Views:	894 
Size:	375.9 KB 
ID:	70259

    CGTutorial (basic world processing in FT)
    Click image for larger version. 

Name:	CGTutorial.pdf 
Views:	937 
Size:	1.34 MB 
ID:	70260

  4. #4
    Administrator waldronate's Avatar
    Join Date
    Mar 2007
    Location
    The High Desert
    Posts
    3,554

    Default

    Some tutorials already here:

    The CSU Johnsondale Tutorial (Advanced Terrain Processing from Masks)
    Click image for larger version. 

Name:	Ink Blots to islands using Wilbur.pdf 
Views:	1363 
Size:	1.54 MB 
ID:	70261

    Simple Volcano
    Click image for larger version. 

Name:	Volcano.jpg 
Views:	1007 
Size:	78.2 KB 
ID:	70262

    Use of Morphological Dilate and Erode
    Click image for larger version. 

Name:	Untitled-1.gif 
Views:	942 
Size:	287.5 KB 
ID:	70263

  5. #5
    Guild Artisan su_liam's Avatar
    Join Date
    Aug 2007
    Location
    Port Alberta, Regina(IRL: Eugene, OR)
    Posts
    798

    Default

    Any chance of actually posting the latest version of the program.
    I'm trying to use my blog to turn people on to Wilbur, but it doesn't work so hot if the program isn't available.

    I'd considered posting a copy of the installer myself, but I doubt the installer survived recent HD culling for space. Also, I only have the 32-bit version. In any case, I wouldn't post it without permission from the author.

    I think the way you're using dilate and erode in that last gif is referred to as a morphological "close" operation. Close and open are good tools for cleaning up noise, though such things always have costs.

  6. #6
    Administrator waldronate's Avatar
    Join Date
    Mar 2007
    Location
    The High Desert
    Posts
    3,554

    Default

    I need to get a web hosting thing up and running again. And/or call my existing one to see if they plan on coming back to life. Too many things to do, not enough me to do them all. If I ever get a couple of free weeks, I might even get the scripting/macro recording stuff finished up for Wilbur. It really simplified most of the code and has huge potential, but it made some parts of the code pretty ugly and left nasty thumbprints all over the UI.

    Morphological close is indeed dilate+erode; Morphological open is erode+dilate. I didn't see much point in putting the two compound operators in there when the primitives were already available, plus people can usually figure out what dilate and erode would mean; open and close aren't terms people would usually associate with this sort of thing. If I had any kind of structuring kernel other than a 1-radius square on those operations I'd consider including explicit open and close.

  7. #7
    Guild Novice
    Join Date
    May 2014
    Location
    Toronto, Ontario, Canada
    Posts
    13

    Default

    Thanks for posting the tutorials here Waldronate! I always reference them when playing around with my maps and with the link gone I had to experiment (which isn't all a bad thing . But, it's nice to have specific examples of processes in action. Thanks again.

  8. #8
    Guild Artisan su_liam's Avatar
    Join Date
    Aug 2007
    Location
    Port Alberta, Regina(IRL: Eugene, OR)
    Posts
    798

    Default

    With the scripting/macro thing up and running, a user could simply make things like open and close into actions. In fact, first thing I'd do would be to record a lot of your tutorials.

    Something closer to a circular kernel would be a real boon.

    I really need to try out the latest version I have in Windows. I've been running it with WINE, which has some issues, but memory management seems better. Last time I tried running it in Windows(version 1.seventy-something), an 8k x 4k would crash the program pretty promptly. The latest version, in WINE, was stable with an 8k x 4k on board. Incise Flow and river finding was pretty slow, but it did it. I'm hoping the difference is in the program and not some quirk of XP(like being able to resize windows…).

    And let me nth the thanks for posting those tutorials. You have a few others strewn about the site that would be worth linking to.

  9. #9
    Administrator waldronate's Avatar
    Join Date
    Mar 2007
    Location
    The High Desert
    Posts
    3,554

    Default

    Something newish based on http://www.cartographersguild.com/sh...ad.php?t=32916. Mostly just tedious step-by-step processing from some masks to a result.
    Click image for larger version. 

Name:	Doin Stuff With Wilbur.pdf 
Views:	1757 
Size:	1.05 MB 
ID:	80066

  10. #10
    Guild Novice Facebook Connected
    Join Date
    Jan 2016
    Posts
    21

    Default

    You guys will always impress me.

Page 1 of 2 12 LastLast

Tags for this Thread

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •