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Thread: Ancient Chinese martial-art school

  1. #1
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    Map Ancient Chinese martial-art school

    This is the map which I have drawn to write my tutorial on how to create Campaign Cartographer 3 (CD3) symbols from a Dungeon Designer 3 (DD3) map.

    For more information on the tutorial, please refer to the following thread:

    http://www.cartographersguild.com/showthread.php?t=2973

    The tutorial-zip file also includes 3000-x-3000-pixel BMP’s of the map as well as a CD3 and a DD3 symbol.

    I took over some elements from the first map of a Chinese court-yard house which I have recently posted on this forum.

    The first map was created for testing purposes. This second map will actually be used in my campaign.

    The map features quite a few rendered symbols: I especially like the bamboo forest shown on the bottom part of the image.

    I'd appreciate any comments or suggestions.

    Cheers,

    Mogul76
    Attached Thumbnails Attached Thumbnails Click image for larger version. 

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  2. #2
    Community Leader NeonKnight's Avatar
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    It looks really good. Only complaint is I can barely see the grid lines
    Daniel the Neon Knight: Campaign Cartographer User

    Never use a big word when a diminutive one will suffice!

    Any questions on CC3? Post them with CC3 in the Subject Line!
    MY 'FAMOUS' CC3 MAPS: Thunderspire; Pyramid of Shadows; King of the Trollhaunt Warrens; Demon Queen's Enclave

  3. #3
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    Thanks for pointing that out to me, NeonKnight.

    I'm glad that you posted this suggestion. I really need to focus more on the "practicality" of my maps.

    Version 1.01 can be found below (1000 x 1000 pixels).

    The 3000-x-3000-pixel images can be downloaded HERE.

    Difference: The grid sheet has been moved down in the sheet list (thereby covering all elements on the map except the text). Changed the glow effect in the grid sheet from white to black. Now the characters can also manoeuvre through the forest
    Attached Thumbnails Attached Thumbnails Click image for larger version. 

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  4. #4
    Community Leader Facebook Connected Steel General's Avatar
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    Default

    Very nice, one suggestion though. When posting samples/WIP you might want to use JPG or PNG rather than BMP, you'll be able to upload larger, higher resolution images and won't have to provide the additional links.
    My Finished Maps | My Challenge Maps | Still poking around occasionally...

    Unless otherwise stated by me in the post, all work is licensed under a Creative Commons Attribution-Noncommercial 3.0 United States License.



  5. #5
    Community Leader RPMiller's Avatar
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    Quote Originally Posted by NeonKnight View Post
    It looks really good. Only complaint is I can barely see the grid lines
    Some of us prefer not having grid lines.
    Bill Stickers is innocent! It isn't Bill's fault that he was hanging out in the wrong place.

    Please make an effort to tag all threads. This will greatly enhance the usability of the forums.



  6. #6
    Community Leader RPMiller's Avatar
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    Quote Originally Posted by Steel General View Post
    Very nice, one suggestion though. When posting samples/WIP you might want to use JPG or PNG rather than BMP, you'll be able to upload larger, higher resolution images and won't have to provide the additional links.
    I concur. BMPs are evil.
    Bill Stickers is innocent! It isn't Bill's fault that he was hanging out in the wrong place.

    Please make an effort to tag all threads. This will greatly enhance the usability of the forums.



  7. #7
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    Quote Originally Posted by RPMiller View Post
    Some of us prefer not having grid lines.
    Quote Originally Posted by RPMiller View Post
    I concur. BMPs are evil.
    I'll post a version without grid once I'm back from my holiday.

    And this time it'll be a PNG

    Thanks for the feedback, people! I really do appreciate it.

  8. #8

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    I like them.. going to use it for my triads in my shadowrun game.. and yea you can use various overlays if you need grid lines.. not having them is great... but either way.. good work.

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