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Thread: Castle Amber - Chapel

  1. #21
    Community Leader Facebook Connected Steel General's Avatar
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    Quote Originally Posted by Gandwarf View Post
    One thing that stands out for me is the lower room in the top left corner - the wall isn't straight like the walls in all the other rooms. Is that intentional? I think it's a bit weird. But the room is still empty of course...
    @Gandwarf - Thanks for your comments

    Nope you are correct, I had some trouble with the walls, drew them in when it was way to far zoomed out, so some of the lines area little off. I need to go back and fix them.
    My Finished Maps | My Challenge Maps | Still poking around occasionally...

    Unless otherwise stated by me in the post, all work is licensed under a Creative Commons Attribution-Noncommercial 3.0 United States License.



  2. #22

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    Shaping up beautifuly thus far. Way beyond anything I'd anticipated.

    I was wondering if it would be reasonable to render out basicly two versions, a "DM" and a "player" version of the maps. The player version would obviously just lack the secret doors, traps, room numbers, etc. In fact, you don't even need to make a 'DM' verison as I can always just use the module's map for reference anyway.
    Last edited by Crovack; 09-30-2008 at 08:38 PM.

  3. #23
    Community Leader Facebook Connected Steel General's Avatar
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    Quote Originally Posted by Crovack View Post
    Shaping up beautifuly thus far. Way beyond anything I'd anticipated.

    I was wondering if it would be reasonable to render out basicly two versions, a "DM" and a "player" version of the maps. The player version would obviously just lack the secret doors, traps, room numbers, etc. In fact, you don't even need to make a 'DM' verison as I can always just use the module's map for reference anyway.
    Thanks... I can definitely render one of each without the secret doors, etc.
    Would you want the pits in the Indoor Garden removed as well?
    My Finished Maps | My Challenge Maps | Still poking around occasionally...

    Unless otherwise stated by me in the post, all work is licensed under a Creative Commons Attribution-Noncommercial 3.0 United States License.



  4. #24

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    Quote Originally Posted by Steel General View Post
    Thanks... I can definitely render one of each without the secret doors, etc.
    Would you want the pits in the Indoor Garden removed as well?
    Yes please.

  5. #25
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    These look incredible.

    Personally, I think the stained glass window reflection is really nifty and I'd be inclined to keep it purely for that reason, but I don't have to care about accuracy or anything like that... I'd never even though about doing something like, did you just take the image and make it opaque?

  6. #26
    Community Leader Facebook Connected Steel General's Avatar
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    @Crovack - Will do...I didn't really like the ones I had used anyway.

    @xv43 - Thanks very much. Nope I didn't do anything, I downloaded the Stained Glass window from the Dundjinni forums, the reflection was built into the original.
    My Finished Maps | My Challenge Maps | Still poking around occasionally...

    Unless otherwise stated by me in the post, all work is licensed under a Creative Commons Attribution-Noncommercial 3.0 United States License.



  7. #27
    Community Leader Facebook Connected Steel General's Avatar
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    Wip

    OK, here's today's updates;

    West Wing - These is pretty much complete, I may go back and add some things to the 'kitchen'. But man, after awhile I was running out of ideas.

    East Wing - About 75% complete - still some work to do on the 'White', 'Black' and 'Red' rooms and 1 other... I got sick of placing ,resizing and placing furniture. Probably will redo parts of the room with all the tables and chairs - don't like the layout (to cramped).

    Lower Level - Very early WIP, really just the outlines of the walls.

    Still to do: Stephen D'Amberville's tomb
    Attached Thumbnails Attached Thumbnails Click image for larger version. 

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Name:	Castle Amber - West Wing.jpg 
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    Last edited by Steel General; 10-02-2008 at 03:02 PM.
    My Finished Maps | My Challenge Maps | Still poking around occasionally...

    Unless otherwise stated by me in the post, all work is licensed under a Creative Commons Attribution-Noncommercial 3.0 United States License.



  8. #28

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    One room in particular I'd like to ask for some emphasis on is the room in the lower level with the Demon. I'd like to see it have (somewhat obviously) a demonic, dark and "you will die if you play with this creature" feel. It's supposed to be an encounter well beyond the party's abilities.

  9. #29
    Community Leader Facebook Connected Steel General's Avatar
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    Alrighty, I'll try and keep that in mind once I get to that part.
    My Finished Maps | My Challenge Maps | Still poking around occasionally...

    Unless otherwise stated by me in the post, all work is licensed under a Creative Commons Attribution-Noncommercial 3.0 United States License.



  10. #30
    Community Leader Gandwarf's Avatar
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    Still looking great. I love the cobwebs in the westwing. I also like the black stone in the hallway a lot. Fantastic job!
    Check out my City Designer 3 tutorials. See my fantasy (city) maps in this thread.

    Gandwarf has fallen into shadow...

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